Treeborn

The power and majesty of an unbending forest tree combined with the quickness and mobility of a living creature flow through you; you are a treeborn.

Prerequisite: Wilden

You dream of leaves shining in the sun, giving you the strength of ten. You dream of roots burrowing into the earth, providing unyielding support. You dream of towering over your foes as tree looks down on undergrowth. Then you open your eyes and smile, because it is no dream.
    You have embraced your origins and have learned the trick of manifesting a strength few others can hope to match, either in raw power or in size. You reach for this strength as a guardian of living things everywhere, be they plants or animals, as well as humanoids who’ve learned to live in harmony with nature.
    For those who can’t learn coexistence, you have nothing but disdain. If their crimes are severe enough, you act swiftly, showing the enemies of life the error of their ways.
    When combat beckons, your height begins to increase. Like a stem seeking the sun, your torso and limbs lengthen as the battle rages, and they reach farther and farther until you can manipulate your foes as if you were a much larger creature.

TREEBORN PATH FEATURES

    Reaching for the Canopy (11th level): When you use a wilden racial power, increase your reach with melee attacks by 1 until the end of your next turn.
    Reaching Limbs Action (11th level): When you spend an action point to take an extra action that includes a melee attack and you hit with that attack, you can slide the target 4 squares.
    Treeborn Action (16th level): You can score critical hits on a roll of 19–20 with melee attacks against creatures granting combat advantage to you.

Treeborn Attack 11Lashing Branches

Your moves emulate those of a storm-tossed tree, but they have deadly purpose. You can attack more than a single foe with one attack.

Encounter        Weapon
Standard Action      Melee weapon

Target: One or two creatures

Attack: Highest ability vs. AC

Hit: 2[W] + highest ability modifier, and you can slide the target a number of squares equal to your Wisdom modifier.


Treeborn Utility 12Root Sense

You gain a better vantage on your foes from your increased height above the field of combat as well as through the tiny rootlets you send into the ground around you.

Encounter  
Minor Action      Personal

Effect: You ignore penalties for cover (but not superior cover), concealment, and total concealment. You can attack an invisible target as if it wasn’t invisible. This benefit lasts until you successfully deal damage to a creature that enjoys one of the protections noted or until the end of the encounter.


Treeborn Attack 20Walking Sentinel

You briefly swell in height to the size of a forest ash. You stride through your enemies and rain blows down upon them.

Daily        Weapon
Standard Action      Close burst 2

Effect: Before the attack, shift 4 squares. You can move through an enemy’s space during the shift.

Target: Each creature in the burst

Attack: Highest ability vs. AC

Hit: 4[W] + highest ability modifier damage.

Miss: Half damage.


Published in Dragon Magazine 388.