Turathi Highborn

"The error of my ancestors was in dealing with evil powers they couldn’t control."

Prerequisite: Tiefling

The sins of Bael Turath lie exposed in the sinister appearance of its tiefling descendants. Each pair of horns, every sinewy tail, and every set of glowing red eyes reminds the world of the perils of dealing with devils and the evils that result from such fell bargains. Many tieflings rise above the darkness clouding their souls, but a few find it far harder to divorce themselves from their sinister heritage, largely because of their familial connections to those first tieflings who forged pacts with Asmodeus and other archdevils of the Nine Hells.
As a Turathi highborn, you bear a heavier burden than your kin, for it was your ancestors who damned the tiefling race. For better or worse, you retain a stronger connection to the Nine Hells than most of your race. You loose bursts of hellfire on your enemies when enraged, and infernal power undergirds your other talents. Drawing on the lore of Bael Turath’s ancient nobility, you can unhinge the minds of your foes or make them your slaves—even as you engulf them in hellfire.

TURATHI HIGHBORN PATH FEATURES

    Hellfire Action (11th level): When you spend an action point to make an attack, that attack deals 2d6 extra fire damage on a hit.
    Turathi Frenzy (11th level): You gain a bonus to damage rolls against bloodied enemies equal to 1 + your Charisma modifier.
    Kneel Before the Turathi (16th level): When you use the infernal wrath racial power, you also knock the target prone.

Turathi Highborn Attack 11Bolts of Bedevilment

Twin bolts of black fire leap from your hands to swirl about your enemy, tricking the foe into attacking one of its allies.

Encounter        Charm, Fire
Standard Action      Ranged 10

Target: One creature

Attack: Charisma, Constitution, or Intelligence + 4 vs. Will
Level 21: Charisma, Constitution, or Intelligence + 6 vs. Will

Hit: The target makes a basic attack against a creature of your choice as a free action. The target gains a +2 power bonus to the attack roll, and on a hit, its attack deals 2d6 extra fire damage.

Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power.


Turathi Highborn Utility 12Infernal Nova

You are wreathed in red and black flames that erupt to sear your foes when you are hit in melee.

Daily        Fire, Stance
Minor Action      Personal

Effect: Until the stance ends, whenever you take damage from a melee attack, each enemy adjacent to you takes 5 fire damage.


Turathi Highborn Attack 20Thrall of Turath

You wrap your foe’s mind with hellfire, burning the enemy even as it follows your commands.

Daily        Charm, Fire
Standard Action      Melee 1

Target: One creature

Attack: Charisma, Constitution, or Intelligence + 6 vs. Will

Hit: 2d6 + Constitution modifier fire damage, and the target is dominated and takes ongoing 5 fire damage (save ends both).

Miss: Half damage, and the target makes a basic attack against a creature of your choice as a free action.

Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power.


Published in Player's Handbook 2, page(s) 28.