Uncarnate

This shell of skin, organs, and bones is only a vessel—one I yearn to leave behind to be free of the limitations of matter.

Prerequisite: Psion

An uncarnate’s ultimate goal is to become a being of pure mind, unbound by the limits of corporeality. “The flesh is weak, but the mind is strong” is an aphorism among many psions, but uncarnates take it as their guiding truth. They seek to become discarnate, to grow into creatures of pure thought held together by psionic will.

Uncarnates don’t seek the paths of undeath that some arcanists choose. Though uncarnates using their abilities are sometimes mistaken for wraithlike spirits, such spirits are bound by the chill chains of undeath, not the self-generated will of psionic might.

You set yourself possibly the greatest psionic challenge: to maintain the clarity and power of your mind as you slowly work at forgetting the flesh that supports it. In the end, it’s only the mind that matters.

UNCARNATE PATH FEATURES

    Flicker into Nothing (11th level): When you spend an action point to attack with a psionic power, you become insubstantial until the end of your next turn.
    Misty Step (11th level): Your psionic attacks ignore the insubstantial quality.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Discarnate Form (16th level): When you spend at least 4 power points to augment a psionic power, you become insubstantial until the end of your next turn.

Uncarnate Attack 11Phantom Hook

You let fly a psychic harpoon, which disrupts both flesh and incorporeal matter with equal reliability.

Encounter        Augmentable, Implement, Psionic, Psychic
Standard Action      Ranged 20

Target: One creature

Attack: Intelligence vs. Fortitude

Hit: 2d10 + Intelligence modifier psychic damage, and you pull the target 1 square. If the target is insubstantial, it loses the insubstantial quality until the end of your next turn.

Augment 2

Hit: 2d12 + Intelligence modifier psychic damage, and you pull the target 5 squares. If you pull the target to a square adjacent to you, the target is immobilized until the end of your next turn. If the target is insubstantial, it loses the insubstantial quality until the end of your next turn.


Uncarnate Utility 12Shed Body

You cast aside your body, briefly becoming a creature of pure thought.

Daily        Psionic
Minor Action      Personal

Effect: You become a being of thought until the end of the encounter. In this form, you are insubstantial, gain fly 6 (hover, maximum altitude 2) and a +2 power bonus to AC and Reflex, and can’t take standard actions. You can end the effect as a minor action.


Uncarnate Attack 20Dissolve the Flesh

You concentrate on the matter making up your foe. With a psionic strike, you destabilize that matter, and your foe begins to dissolve away.

Daily        Implement, Psionic
Standard Action      Area burst 1 within 20 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Fortitude

Hit: 3d6 + Intelligence modifier damage, and ongoing 10 damage (save ends).

  First Failed Saving Throw: The target is also dazed (save ends).

Miss: Half damage, and ongoing 5 damage (save ends).


Published in Player's Handbook 3, page(s) 97.