Underchasm Darkwatcher

"I bear the gifts of the earth and power from beyond this realm, and with these weapons, I am a most formidable foe."

Prerequisite: Warden and warlock, East Rift regional background

Not all that lived in the western Great Rift perished during the calamity that resulted in the creation of the Underchasm. Some managed to survive in small, isolated groups by keeping themselves one step ahead of the drow and other Underdark horrors that prowl the depths. Vowing to defend their heritage at all costs, many of these deep earth dwellers made pacts of power to keep their kind safe and strike back at the creeping evils on the edges of their enclaves. You have chosen this path, becoming a stalwart protector of your kind, but it was not without sacrifice that you came to your power.
You have emerged from the depths of the Underchasm and have seen and heard terrible things that few others have experienced firsthand. Your dark connection to entities beyond this world has steeled your resolve to fight against the enemies of your people, and your bond with the earth is unbreakable.You serve as a valuable guide when your group heads underground, but you’re also a very capable protector when the time comes to fight, steeled by years of a harsh, lightless existence.

UNDERCHASM DARKWATCHER PATH FEATURES

    Pierce the Darkness (11th level): You gain darkvision. If you already possess darkvision, you gain a +2 bonus to Perception checks.
    Stoneform Curse (11th level): Whenever you spend an action point to take an extra action, creatures under your Warlock’s Curse are also marked.
    Darkstone Tendrils (16th level): You gain combat advantage against an enemy that is both cursed by you and marked by you.

Underchasm Darkwatcher Attack 11Deepdark Strike

Your weapon is wreathed in an impenetrable blackness, which darkens your enemy’s eyes when you strike.

Encounter        Arcane, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Constitution vs. AC

Hit: 1[W] + Constitution modifier damage, and the target is blinded until the end of your next turn.


Underchasm Darkwatcher Utility 12Cursefire Light

Your body is ablaze in an eerie green flame that feeds off your curses, bolstering you.

Daily        Arcane, Stance
Minor Action      Personal

Effect: Until the stance ends, whenever an enemy cursed by you hits you with an attack, you can choose to gain 5 temporary hit points or make a saving throw.


Underchasm Darkwatcher Attack 20Form of the Umber Hulk

Your eyes take on an insectlike appearance, you sprout antennae from atop your head, and a pair of sharp mandibles grows out from your mouth. At the moment you choose, you can gaze upon your enemies and sow confusion in their ranks.

Daily        Polymorph, Primal
Minor Action      Personal

Effect: You assume the guardian form of the umber hulk. While you are in this form, you gain a +2 power bonus to AC and Fortitude defense. In addition, you also gain tremorsense 5 and a burrow speed of 2.
Once during this encounter, you can use the Form of the Umber Hulk Attack power while you are in this form.


Form of the Umber Hulk Attack

Encounter      Polymorph, Primal
Standard Action      Close blast 3

Target: Each enemy in the blast

Attack: Constitution or Charisma vs. Will

Hit: Target slides 1 square and is dazed (save ends).

Miss: Target slides 1 square.

Requirement: The power Form of the Umber Hulk must be active in order to use this power.


Published in Dragon Magazine 379, page(s) 71.