Unseen Hand

"I am the unseen blade, the killer in shadow, the final reckoning."

Prerequisite: Monk, trained in Stealth

A covert clan of enigmatic monks engage in assassination, espionage, and sabotage. They are mercenaries, taking commissions from the powerful or the vengeful. Members of the Unseen Hand are bound to the order for life—the clan’s mysteries are too sensitive to allow any member to withdraw or resign.
    Secrecy and subtlety lie at the heart of your training. As long as your enemies cannot identify your purpose, you have them at a disadvantage. You might achieve this subterfuge through cunning disguises, skulking through shadows, or misdirection. Mastering the higher mysteries helps you manipulate darkness, leap across vast distances, and penetrate your enemies’ minds.
    Being a trained killer is not so different from being any other kind of warrior, but you must ensure that your tactics and techniques do not alarm your companions. At the same time, you must maintain friendly relations with the Unseen Hand clan or face ostracism, retribution—or worse.

UNSEEN HAND PATH FEATURES

    Arms of the Unseen Way (11th level): You gain proficiency with the hand crossbow. When you use your Flurry of Blows power, you can target an additional creature within 10 squares of you with that power by firing a loaded hand crossbow that you are holding. This does not provoke opportunity attacks.
    Unseen Action (Unseen Hand) (11th level): When you spend an action point, you become invisible until the end of your next turn.
    Flit Through Shadows (16th level): Whenever you shift while you have concealment, you shift 2 extra squares.

Unseen Hand Attack 11Unseen Hunter's Pounce [Attack Technique]

Darting from the shadows, you strike your foe hard as your power twists its mind and clouds its senses.

Encounter        Full Discipline, Implement, Psionic
Standard Action      Melee touch

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 2d10 + Dexterity modifier damage, and you are invisible to the target until the end of your next turn. If you use a weapon other than your monk unarmed strike to make this attack, the attack deals extra damage equal to your Constitution modifier.


Unseen Hunter's Pounce [Movement Technique]

Encounter      Full Discipline, Psionic
Move Action      Personal

Effect: You have concealment until the end of your next turn, and you shift your speed. At the end of this movement, you can make a Stealth check to hide.


Unseen Hand Utility 12Unseen Scrutiny

You erase yourself from a foe’s mind, invisibly shadowing its movements.

Encounter        Psionic
Minor Action      Ranged sight

Target: One creature you are hidden from

Effect: You are invisible to the target until you attack it or until the end of the encounter. While this invisibility lasts, whenever the target moves, you can shift a number of squares equal to your Dexterity modifier as an immediate reaction.


Unseen Hand Attack 20Unseen Ambush

You slip through space to cut down a foe with a crippling attack, then step away to vanish in the shadows.

Daily        Implement, Psionic, Teleportation
Standard Action      Melee touch

Effect: Before the attack, you teleport your speed.

Target: One creature

Attack: Dexterity vs. Reflex. If you use a weapon other than your monk unarmed strike to make this attack, you gain combat advantage for the attack.

Hit: 3d6 + Dexterity modifier damage, and the target is stunned and gains vulnerable 10 to your attacks (save ends).

Miss: Half damage.

Effect: After the attack, you teleport your speed. If you teleport to a square that grants you concealment or cover, you can make a Stealth check to hide.


Update (8/16/2011)
Changed in September update.

Published in Psionic Power, page(s) 79.