Unseen Mage

"Have you ever met someone who wasn’t there?"

Prerequisite: Wizard

To see but go unseen, to affect the world but remain unaffected by it—this ability is at the heart of true magical power. Thus you have devoted yourself to the art of invisibility, rendering your body as transparent as a window without smear or blemish, through which no hint of your presence can be detected. You are an unseen mage; there is no stopping you. Or, more important, seeing you.
Since you can vanish with great alacrity and facility, you must learn to watch your step to avoid being trampled by your own allies. Even walking invisibly in the street requires constant vigilance, lest some carriage or palanquin unknowingly run you down. And with such great power comes the potential for abuse, against which you must be vigilant.

UNSEEN MAGE PATH FEATURES

    Enhanced Invisibility (11th level): Whenever you use an arcane power that turns you invisible, roll a d20 at the end of the invisibility’s duration. On a roll of 10 or higher, you instead remain invisible until the end of your next turn or until you make an attack roll.
    Unseen Action (11th level): When you use an action point to take an extra action, you become invisible until the end of your next turn.
    Unseen Advantage (16th level): Whenever you use an arcane attack power and hit a target that cannot see you, you deal 1d6 extra damage to the target.

Unseen Mage Attack 11Vanishing Act

You strike, and in the wink of an eye, are gone.

Encounter        Arcane, Illusion, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Will

Hit: 3d6 + Intelligence modifier psychic damage.

Effect: You become invisible until the start of your next turn.


Unseen Mage Utility 12Guillaume's Veil

You make a series of mystical passes, and you and your companions fade from view.

Daily        Arcane, Illusion, Zone
Minor Action      Close burst 2

Target: You and each ally in the burst

Effect: The target gains invisibility until the end of your next turn or until he or she hits or misses with an attack. The burst creates a zone of invisibility that lasts until the end of your next turn. Whenever you or an ally ends his or her turn within the zone, that individual becomes invisible until the end of his or her next turn or until he or she hits or misses with an attack.

Sustain Minor: The zone persists. As a move action, you can move the zone 4 squares.


Unseen Mage Attack 20Vanishing Legion

You sweep your hands and lash your enemies with a devastating attack, then collect its residual energy to cloak your allies.

Daily        Arcane, Illusion, Implement, Psychic
Standard Action      Area burst 1 within 10 squares

Target: Each creature in the burst

Attack: Intelligence vs. Will

Hit: 3d10 + Intelligence modifier psychic damage.

Miss: Half damage.

Effect: You and your allies within 10 squares become invisible to the target (save ends).


Published in Arcane Power, page(s) 120.