Vampire Noble

Prerequisite: Only a vampire can take this paragon path.

You have feasted on innumerable foes and defeated them, all the while holding yourself in the middle ground between mortality and undeath. When you ascend into the paragon tier, your shadow powers grow stronger as you carve out your dark legend.

VAMPIRE NOBLE PATH FEATURES

    Blood Lord (11th level): You gain one more use of blood drinker per encounter, but you can still use it only once per turn.
    Level 11 Bloodline Feature (11th level): You gain a paragon path feature associated with your bloodline.
Level 11 Beguiler Bloodline Feature
You gain a +2 bonus to Bluff checks. This bonus increases to +5 when you are trying to pass as a specific individual of your race. In addition, you can make a Bluff check to feint and gain combat advantage as a minor action. You also gain a +3 bonus to damage rolls against any creature granting combat advantage to you.

Level 11 Stalker Bloodline Feature
You gain a +2 bonus to Intimidate checks.
    In addition, you gain a +2 bonus to the damage rolls of your vampire and stalker bloodline attacks.

    Vampiric Action (11th level): When you spend an action point to take an extra action, if you have temporary hit points or have more healing surges than your usual number of healing surges for the day, you gain a +4 power bonus to your next attack roll before the end of your turn.
    Bloodline Utility Power (12th level): You gain a utility power associated with your bloodline.
Beguiler Bloodline Utility Power
You gain the aura of grandeur power.

Vampire Noble Utility 12Aura of Grandeur

You become a beacon that your foes cannot ignore, forcing them to become distracted like moths circling an open flame.

Daily        Aura, Charm, Shadow
Minor Action      Personal

Effect: You activate an aura 3 that lasts until the end of your next turn. Enemies in the aura cannot make opportunity attacks against you or your allies. Whenever an enemy ends its turn in the aura, you can use a free action to slide that enemy up to 2 squares to another square in the aura.

Sustain Minor: The aura persists until the end of your next turn.



Stalker Bloodline Utility Power
You gain the hunter's frenzy power.

Vampire Noble Utility 12Hunter's Frenzy

When your attack strikes true, it drives you into a fury that launches you into the midst of your foes.

Encounter        Shadow
Free Action      Personal

Trigger: You bloody an enemy or reduce it to 0 hit points with an attack.

Effect: Any effect that is subjecting you to the slowed or immobilized conditions ends on you, and you then shift up to your speed. You gain combat advantage until the end of your next turn against each enemy adjacent to you at the end of the shift.



    Level 16 Bloodline Feature (16th level): You gain a paragon path feature associated with your bloodline.
Level 16 Beguiler Bloodline Feature
You gain a +2 bonus to Stealth checks. This bonus increases to +4 if you move 2 or fewer squares during the turn in which you make the check, or if you are not in combat.
    In addition, sunlight no longer deals radiant damage to you, and when it weakens you, you gain a bonus to saving throws to end that effect. The bonus equals your Charisma modifier.

Level 16 Stalker Bloodline Feature
You gain a +2 bonus to Nature checks. This bonus increases to +4 if you are trying to calm a beast.
    In addition, sunlight no longer deals radiant damage to you, and when it weakens you, you gain a bonus to saving throws to end that effect. The bonus equals your Charisma modifier.

    Bloodline Daily Power (20th level): You gain a paragon path power associated with your bloodline.
Beguiler Bloodline Daily Power
You gain the predatory splendor power.

Vampire Noble Attack 20Predatory Splendor

Your overwhelming presence holds your foes fast, forcing them to face your wrath.

Daily        Aura, Charm, Implement, Psychic, Shadow
Standard Action      Close burst 2

Target: Each creature in the burst

Attack: Charisma + 2 vs. Will

Hit: 3d10 + Charisma modifier psychic damage, and the target is immobilized and grants combat advantage (save ends both).

Miss: Half damage, and the target is slowed and grants combat advantage (save ends both).

Effect: You activate an aura 2 that lasts until the end of your next turn. If an enemy willingly leaves the aura, you can use a free action either to deal 10 psychic damage to it or to knock it prone.

Sustain Minor: The aura persists until the end of your next turn.



Stalker Bloodline Daily Power
You gain the darkwolf form power.

Vampire Noble Attack 20Darkwolf Form

With a growl, you transform your body into an inky cloak of darkness in the semblance of a feral wolf that is the embodiment of your hunger.

Daily        Fear, Polymorph, Shadow
Standard Action      Close burst 2

Target: Each creature in the burst

Effect: You can push each target 1 square, and the target is immobilized until the end of your next turn. You assume the form of a wolflike beast of your size until the end of the encounter. While in this form, you gain a +2 power bonus to speed, you gain a +5 power bonus to Perception checks and Stealth checks, and the only attack you can make is the secondary power, which you can use at will. As a minor action once per round, you can change from your humanoid form to the wolflike form or vice versa.


Darkwolf Form Secondary Power

Daily      Implement, Shadow
Standard Action      Melee 1

Requirement: The power Darkwolf Form must be active in order to use this power.

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 3d8 + Dexterity modifier damage.

Special: You can use this secondary power as a melee basic attack.



Vampire Noble Utility 12Aura of Grandeur

You become a beacon that your foes cannot ignore, forcing them to become distracted like moths circling an open flame.

Daily        Aura, Charm, Shadow
Minor Action      Personal

Effect: You activate an aura 3 that lasts until the end of your next turn. Enemies in the aura cannot make opportunity attacks against you or your allies. Whenever an enemy ends its turn in the aura, you can use a free action to slide that enemy up to 2 squares to another square in the aura.

Sustain Minor: The aura persists until the end of your next turn.


Vampire Noble Utility 12Hunter's Frenzy

When your attack strikes true, it drives you into a fury that launches you into the midst of your foes.

Encounter        Shadow
Free Action      Personal

Trigger: You bloody an enemy or reduce it to 0 hit points with an attack.

Effect: Any effect that is subjecting you to the slowed or immobilized conditions ends on you, and you then shift up to your speed. You gain combat advantage until the end of your next turn against each enemy adjacent to you at the end of the shift.


Vampire Noble Attack 20Darkwolf Form

With a growl, you transform your body into an inky cloak of darkness in the semblance of a feral wolf that is the embodiment of your hunger.

Daily        Fear, Polymorph, Shadow
Standard Action      Close burst 2

Target: Each creature in the burst

Effect: You can push each target 1 square, and the target is immobilized until the end of your next turn. You assume the form of a wolflike beast of your size until the end of the encounter. While in this form, you gain a +2 power bonus to speed, you gain a +5 power bonus to Perception checks and Stealth checks, and the only attack you can make is the secondary power, which you can use at will. As a minor action once per round, you can change from your humanoid form to the wolflike form or vice versa.


Darkwolf Form Secondary Power

Daily      Implement, Shadow
Standard Action      Melee 1

Requirement: The power Darkwolf Form must be active in order to use this power.

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 3d8 + Dexterity modifier damage.

Special: You can use this secondary power as a melee basic attack.


Vampire Noble Attack 20Predatory Splendor

Your overwhelming presence holds your foes fast, forcing them to face your wrath.

Daily        Aura, Charm, Implement, Psychic, Shadow
Standard Action      Close burst 2

Target: Each creature in the burst

Attack: Charisma + 2 vs. Will

Hit: 3d10 + Charisma modifier psychic damage, and the target is immobilized and grants combat advantage (save ends both).

Miss: Half damage, and the target is slowed and grants combat advantage (save ends both).

Effect: You activate an aura 2 that lasts until the end of your next turn. If an enemy willingly leaves the aura, you can use a free action either to deal 10 psychic damage to it or to knock it prone.

Sustain Minor: The aura persists until the end of your next turn.


Published in Heroes of Shadow, page(s) 57.