Veiled Master

Prerequisite: Training in Stealth and Perception

Veiled masters are drawn primarily from the ranks of martial artists who have learned to perceive the world around them with little or no light. In keeping with your veiled master training, you prefer to attack from hiding, either striking from existing shadow or wrapping yourself in the gloom you learn to create. The features of the veiled master path reward those of a stealthy disposition, including monks, rogues, rangers, and other lightly armored warriors.

VEILED MASTER PATH FEATURES

    Blindfold Action (11th level): When you spend an action point to make a melee or close weapon attack, the first target you hit with that attack is also blinded until the end of your next turn.
    Close the Veil (11th level): Once per round as a minor action, you can douse a nonmagical light source no larger than a small campfire within 10 squares of you. A light source you douse using this power cannot be lit again until the end of the encounter.
    Veiled Strike (11th level): You gain the veiled strike power.
    Veiled Eyes (12th level): You gain the veiled eyes power.
    Dark Strike (16th level): When you attack an enemy you cannot see, you take a -2 penalty to the attack roll instead of a -5 penalty.
    Maelstrom of Darkness (20th level): You gain the maelstrom of darkness power.

Veiled Master Attack 11Veiled Strike

You imbue your weapon with the essence of shadow, unleashing it as an inky cloud that quickly surrounds you.

Encounter        Shadow, Weapon, Zone
Standard Action      Melee weapon

Target: One creature

Attack: Strength or Dexterity vs. AC

Hit: 2[W] + Strength or Dexterity modifier damage.

Effect: You create a zone in a close burst 2 that lasts until the end of your next turn. For all creatures except you, the zone blocks line of sight and is totally obscured.


Veiled Master Utility 12Veiled Eyes

You close your eyes and expand your senses to engage foes that you could not otherwise perceive.

Encounter        Shadow, Stance
Minor Action      Personal

Effect: You assume the veiled eyes stance. Until the stance ends, you have blindsight 3 and immunity to gaze attacks. You cannot see any creature or object outside your blindsight’s range. You can end the stance as a free action.


Veiled Master Attack 20Maelstrom of Darkness

With a sweep of your weapon, you call down the darkness of the Shadowfell to surround you and scour your foes.

Daily        Shadow, Weapon, Zone
Standard Action      Close burst 2

Target: Each enemy in the burst

Attack: Strength or Dexterity vs. AC

Hit: 3[W] + Strength or Dexterity modifier damage.

Effect: The burst creates a zone that lasts until the end of your next turn. For all creatures except you, the zone blocks line of sight and is totally obscured.

Sustain Minor: The zone persists until the end of your next turn.


Published in Heroes of Shadow, page(s) 151.