Verdant Lord

"I am one with the forest, and the forest is one with me."

Prerequisite: Warden

Like the trees of the forest, you draw strength from the loamy earth, from the water that spills from the sky and flows across the land, and from the radiance of the sun. You embrace the essence of the tree, becoming the forest’s protector, its champion against those that would despoil it. When you use your primal powers, shoots of new growth emerge from the ground, flowers bloom, and trees straighten with renewed vigor.
You favor guardian form powers that let you take on treelike forms (such as form of the willow sentinel, form of the oak sentinel, and form of the rowan sentinel), but even when you take on other aspects, the earth responds with growth. As the culmination of this path, you can take on a form like that of a treant, smashing foes and objects alike with a weapon held in your branchlike fists.

VERDANT LORD PATH FEATURES

    Reaching Action (11th level): When you spend an action point to take an extra action while you are in a guardian form, your melee reach increases by 1 until the end of your turn.
    Writhing Roots (11th level): While you are in a guardian form, enemies treat each square adjacent to you as difficult terrain, and each ally adjacent to you gains a +1 bonus to AC.
    Iron Boughs (16th level): When you hit an enemy with a melee attack and the enemy is marked by you, you gain a +2 bonus to the damage roll.

Verdant Lord Attack 11Falling Tree Strike

As the tree falls and crushes all beneath it, your weapon smashes down to knock your foe off its feet.

Encounter        Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Reflex

Hit: 2[W] + Strength modifier damage, and you knock the target prone.


Verdant Lord Utility 12Awaken the Forest

Vines burst from the ground around you to hinder your foes.

Daily        Primal, Zone
Standard Action      Close burst 3

Effect: The burst creates a zone of thick vines that lasts until the end of your next turn. The zone is difficult terrain for your enemies. In addition, your allies have cover while within the zone. As a move action, you can move the zone 5 squares.

Sustain Minor: The zone persists.


Verdant Lord Attack 20Form of the Verdant Lord

You transform into a treant, sprouting roots that draw strength from the earth and growing branches that sap life from your foes.

Daily        Healing, Polymorph, Primal
Minor Action      Personal

Effect: You assume the guardian form of the verdant lord. While you are in this form, your melee reach increases by 1, you gain a +5 bonus to Strength checks to break objects, and your attacks deal triple damage to objects. In addition, at the start of each of your turns, each ally within 2 squares of you regains 5 hit points.

Special: Once during this encounter, you can use the Form of the Verdant Lord Attack power while you are in this form.


Form of the Verdant Lord Attack

You transform into a treant, sprouting roots that draw strength from the earth and growing branches that sap life from your foes.

Encounter      Healing, Polymorph, Primal, Weapon
Standard Action      Melee weapon

Requirement: The Form of the Verdant Lord power must be active to use this power.

Target: One creature

Attack: Strength vs. Fortitude

Hit: 3[W] + Strength modifier damage, and the target is immobilized (save ends).

Miss: Half damage, and the target is immobilized until the end of your next turn.


Published in Player's Handbook 2, page(s) 169.