Vessel of Ichor

"I am more than mortal, for I have tasted the blood of the gods."

Prerequisite: Invoker, Covenant of Wrath class feature

To strengthen you for the hardships that lie ahead, you have been given a rare blessing: You have drunk a single drop of ichor, the blood of the gods. The potency of ichor is more than the mortal frame was meant to bear, and the effect of consuming even a drop was almost enough to kill you. But you survived, and now a tiny portion of immortal blood flows through your veins.

Ichor is exceedingly rare in the world. Secretive religious orders carefully hoard vials containing the silvery substance, concealing it in well-defended temples, remote monasteries, or hidden shrines. You might have discovered the drop you consumed in along-forgotten vault years ago and carried the vial until you grew powerful enough to drink its contents and live. Or emissaries of those who first schooled you in the invoker’s way might have arrived when you were ready to take this path, bringing you the drop of ichor. In any event, your goal as a vessel of ichor is to defend the great and noble things the gods have created against those who would tear them down. Whenever a servant of the gods is murdered, whenever something sacred is defiled, it is an affront to divine sovereignty.


    Invoker's Blood (11th level): When you use your armor of wrath power, you deal 2d6 extra damage if you are bloodied.
    Vessel's Action (11th level): When you spend an action point to take an extra standard action, you also gain an extra minor action you can use before the end of your next turn. If you are bloodied when you spend the action point, you gain an extra move action instead.
    Vessel's Resistance (16th level): You gain resist 5 to all damage while you are bloodied.

Vessel of Ichor Attack 11Fiery Glance

You summon the divine power in your blood. Your eyes blaze with silver fire as you fix your gaze on your foe.

Encounter        Divine, Implement, Radiant
Standard Action      Ranged 20

Primary Target: One creature

Primary Attack: Wisdom vs. Reflex

Hit: 1d10 + Wisdom modifier radiant damage, and the target is dazed until the end of your next turn. Make a secondary attack that is an area burst 2 centered on the primary target.

  Secondary Target: Each enemy in the burst other than the primary target

  Secondary Attack: Wisdom vs. Reflex

  Hit: 1d10 + Wisdom modifier radiant damage.

Vessel of Ichor Utility 12Holy Vigor

You call on the divine potency in your blood. In a flash, you and your friend are emboldened to strike back at your foe.

Daily        Divine, Healing
Immediate Reaction      Close burst 10

Trigger: An enemy hits your ally within 10 squares of you

Target: The triggering ally in the burst

Effect: You and the target gain a +2 power bonus to the next attack roll each of you makes against the triggering enemy before the end of the encounter. If the target was bloodied by the triggering enemy’s attack, he or she can spend a healing surge.

Vessel of Ichor Attack 20Silver Rain

A rain of silver droplets showers your friends and foes with the power of divine ichor.

Daily        Divine, Healing, Implement, Radiant, Zone
Standard Action      Area burst 3 within 20 squares

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude. You gain a bonus to the attack roll and the damage roll equal to the number of bloodied allies in the burst and an additional +1 if you are bloodied.

Hit: 4d8 + Wisdom modifier radiant damage, and ongoing 5 radiant damage (save ends).

Miss: Half damage.

Effect: The burst creates a zone of ichor that lasts until the end of your next turn. Any bloodied ally who starts his or her turn within the zone regains hit points equal to your Constitution modifier. Any enemy that isn’t bloodied that starts its turn within the zone takes radiant damage equal to your Constitution modifier.

Sustain Minor: The zone persists.

Published in Divine Power, page(s) 79.