Voice for the Ravaged

"You speak of suffering? Look around you. Can you not see that the world cries in agony, too?"

Prerequisite: Shaman or primal guardian theme

The primal spirits all bear scars from the ancient conflict that led to the world’s devastation. Many vanished, consumed by destructive magic. Those who remained either retreated to the few remaining havens or turned to elemental power to sustain themselves in the bitter aftermath. It is to the ravaged, the broken, and corrupted that you turn to wage your war against tyranny and right the world’s course once more. You give voice to their grievances, guiding their wrath to destroy the enemy you have vowed to fight.
    You have become the ally of these twisted primal spirits, who allow you to wield not only their strength but their very essence in your crusade against the despoilers. The spirits answer your commands, lending both primal and elemental power to your attacks. Their anger lets you drive your enemies to turn on one another, while at the same time sheltering your allies from harm or infusing them with elemental strength. The spirits are vengeful, and you are that vengeance personified. The most revealing aspect to your heightened connection is the ability to bind your spirit with your enemies, so that even as your companions close, your spirit rends the soul within.


    Spirit Ride (11th level): After each extended rest, choose one of your allies and one of the following damage types: cold, fire, lightning, or thunder. The chosen ally gains resist 10 to that damage type and a +1 bonus to attack rolls with powers that deal damage of that type. These benefits last until you take another extended rest.
    Wrathful Action (11th level): When you spend an action point to take an extra action, each enemy adjacent to you takes fire, cold, lightning, and thunder damage equal to your primary ability modifier.
    Bountiful Returns (16th level): When you use a daily primal attack power, each ally within 5 squares of you gains temporary hit points equal to your primary ability modifier and can shift 1 square as a free action.

Voice for the Ravaged Attack 11Hateful Binding

You force your enemy to endure the ravages that have plagued Athas, causing it to turn against one of its allies.

Encounter        Charm, Primal, Psychic
Standard Action      Ranged 5

Target: One creature

Attack: Primary ability + 6 vs. Will
Level 21: Primary ability + 9 vs. Will

Hit: 1d10 + ability modifier psychic damage, and as a free action the target makes a basic attack against a creature of your choice, with a bonus to the damage roll equal to your ability modifier.

Voice for the Ravaged Utility 12Restorative Wind

You summon the primal spirits of air and earth, creating a soothing whirlwind that washes over your allies to give them respite from their wounds.

Daily        Healing, Primal
Minor Action      Close blast 5

Target: Each ally in the blast

Effect: Each target regains hit points as if it had spent a healing surge and gains a +2 power bonus to all defenses until the start of your next turn.

Voice for the Ravaged Attack 20World's Vengeance

You call forth the greatest and most vengeful of your spirit allies, sending that spirit to lash out at your enemies and bring them under your command.

Daily        Charm, Primal
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Primary ability + 9 vs. Will

Hit: The target is stunned (save ends).

  First Failed Saving Throw: The target is dominated instead of stunned (save ends).

  Aftereffect: The target is dazed until the end of your next turn.

Miss: The target is dazed (save ends).

Published in Dark Sun Campaign Setting, page(s) 61.