Ward Guardian

"My warding protects me, but it is more than just a shield. By my will and magic, it can become a deadly force, or a sheltering fortification."

Prerequisite: Swordmage

In your earliest arcane training, you learned to sheathe yourself in a layer of magical protection. This protection is your Swordmage Warding, and it represents an extension of your arcane mastery. Unlike other swordmages, though, you have taken this talent to the next level.
You have long studied the secrets of the Swordmage Warding, and you have learned that the magical field is more flexible than most swordmages assume it to be. You have discovered that you can shape and sculpt your warding. Through careful study, you have learned to transform the warding into a protective barrier for your allies and into a dangerous weapon to distract or strike foes.

WARD GUARDIAN PATH FEATURES

    Guardian's Action (11th level): When you spend an action point to make an attack, any allies you can see gain the benefit of your Swordmage Warding until the end of your next turn.
    Spellshield (11th level): When you become bloodied, choose a defense other than AC. Until you are no longer bloodied, your Swordmage Warding grants a bonus to the chosen defense as well as to AC.
    Reactive Spellshield (16th level): Any allies within 5 squares of you gain the benefit of your Swordmage Warding against opportunity attacks.

Ward Guardian Attack 11Ward Force Assault

You swing at your foe and craft your warding into a blunt force that flattens your enemy when you hit.

Encounter        Arcane, Force, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 2[W] + Intelligence modifier damage. In addition, either you deal extra force damage equal to your bonus from Swordmage Warding + your Constitution modifier, or you knock the target prone.


Ward Guardian Utility 12Sheltering Ward

With intense concentration and magical power, you expand your warding to include those around you.

Daily        Arcane
Standard Action      Personal

Effect: Until the end of your next turn, any allies adjacent to you gain the benefit of your Swordmage Warding.

Sustain Minor: The effect persists.


Ward Guardian Attack 20Unseen Entanglement

As you swing, you shape the protective power of your warding into an entangling thread that thwarts your foe’s defenses.

Daily        Arcane, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Intelligence vs. AC

Hit: 5[W] + Intelligence modifier + Constitution modifier damage. In addition, the target takes a -3 penalty to any defense to which your Swordmage Warding is currently granting a bonus (save ends).

Miss: Half damage. Until the end of your next turn, the target takes a -1 penalty to any defense to which your Swordmage Warding is currently granting a bonus.


Published in Arcane Power, page(s) 69.