Warhound of Bane

"For good or for ill, the god of war guides my fortune."

Prerequisite: Fighter

The realm of mortals is the battlefield of the gods. Forbidden to manifest their power directly, the gods rely on intermediaries to fight their battles. Some heroes volunteer their strength to this divine cause, but not you. Your training taught you how to wield a weapon, not a holy symbol, and to place your faith in your armor and your own courage. As a warrior of outstanding courage and skill, you have caught the attention of Bane, the god of war, and his heavy gaze lies upon your battles and quests.

Some who fall under Bane’s gaze embrace their role as paragons of war, serving the Black Hand willingly. You are not bound to this fate. Bane is a terrible tyrant, yet he has great admiration for mortals who excel in martial virtues such as discipline, courage, and skill at arms. Above all, Bane is delighted by victory. A hero who battles for good and eschews tyranny might oppose what Bane stands for, but if he or she is brave, skillful, and triumphant, the master of war is darkly pleased even in defeat.

WARHOUND OF BANE PATH FEATURES

    Determined Action (11th level): You can spend an action point during your turn as a free action to regain a number of hit points equal to one-half your level + your Wisdom modifier instead of gaining the extra action.
    Revitalized Offense (11th level): Whenever you spend a healing surge or use your Determined Action path feature, you gain a +2 bonus to melee attack rolls until the end of your next turn.
    Iron Determination (16th level): While you’re using a shield, you gain its shield bonus to Will in addition to AC and Reflex.

Warhound of Bane Attack 11Warhound's Wrath

You strike a solid blow, and the god of war smiles upon you, letting new strength flow back into your wounded body.

Encounter        Divine, Healing, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and you regain hit points equal to 5 + your Wisdom modifier. If you are bloodied, the attack deals 1[W] extra damage, and you instead regain hit points equal to 10 + your Wisdom modifier.


Warhound of Bane Utility 12Bane's Fortune

You bask in the glow of Bane’s favor, extending good fortune to your comrades and ill fortune to your enemies.

Encounter        Divine, Stance
Minor Action      Personal

Effect: Until the stance ends, you and any ally within 3 squares of you gain a +1 power bonus to attack rolls and saving throws, and any enemy marked by you and within 3 squares of you takes a –1 penalty to attack rolls and saving throws. The stance ends if an enemy hits you.


Warhound of Bane Attack 20Triumphant Strike

You channel the war god’s ire to deliver a terrible strike against your foe, driving fear into its allies, who see Bane’s hand upon you.

Daily        Divine, Fear, Weapon
Standard Action      Melee weapon

Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage, and ongoing 10 damage (save ends). In addition, you mark the primary target until the end of the encounter.

Miss: Half damage.

Effect: Make a secondary attack that is a close burst 5.

  Secondary Target: Each enemy in the burst other than the primary target

  Secondary Attack: Strength vs. Will

  Hit: The secondary target takes a -2 penalty to all defenses (save ends).


Published in Martial Power 2, page(s) 29.