Warpath Berserker

"What need have we for tactics when we have strength and audacity?"

Prerequisite: Warlord and barbarian

Tactics have their place. A cunning stratagem can give you and your fellows a decisive advantage in the opening forays, but slavish adherence to plans invites disaster. Circumstances change, and when they do, the best response is to do something your enemy would never expect.
    You stand between two worlds. You have the knowledge and training of a field commander, but your military expertise is ever at odds with your reckless manner. You might devise some plan but abandon it quickly, giving in to your bloodlust and rage when circumstances change. When you do, your allies find your wrath infectious, the frenzy overtaking common sense as they smash through their opponents.
    The most powerful warpath berserkers come from bravura warlords and thaneborn barbarians. Wrath burns within you, seething in your heart. Yet you can master this anger and bend it to incite your allies to find new courage and strength. Those nearest you feel your wrath and make it their own, and the longer they fight alongside you, the more intense their outbursts become.


    Awakened Wrath (11th level): Whenever an ally you can see scores a critical hit with a melee attack, you gain combat advantage against all enemies until the end of your next turn.
    Inciting Action (11th level): Rather than gain an extra action, you may spend an action point to let one ally who can see and hear you make a charge attack with a bonus to the attack roll and damage roll equal to your Charisma modifier. If this attack misses, the ally grants combat advantage to all attackers until the end of your next turn.
    Infectious Rage (16th level): Whenever you are raging or are benefiting from the Berserker’s Fury feat, all allies who can see and hear you gain a +2 bonus to damage rolls.

Warpath Berserker Attack 11Crush Them

With a slap on the back, you send your allies into battle to claim their glory.

Encounter        Primal, Weapon
Standard Action      Melee touch

Target: One or two allies

Effect: The target makes a charge attack. If an attack hits, you regain the use of this power. If all attacks miss, you are dazed until the start of your next turn.

Warpath Berserker Utility 12Test of Mettle

You dare your companion to face its fears and overcome them.

Daily        Healing, Primal
Minor Action      Melee touch

Target: One ally

Effect: The target can either spend a healing surge and regain hit points equal to one-half its surge value or make a melee basic attack as a free action. If the attack hits, it deals no damage, but the ally can spend a healing surge and regain hit points equal to twice its surge value. On a hit or miss, the ally becomes immune to fear effects until the end of the encounter.

Warpath Berserker Attack 20Warpath Rage

A brutal smash into your enemy shatters your patience and throws you into the warpath rage.

Daily        Primal, Rage, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage. The target is pushed a number of squares equal to your Charisma modifier and is knocked prone at the end of the push.

Miss: Half damage, and the target is neither pushed nor knocked prone.

Effect: You enter the rage of the warpath. Until the rage ends, each time you bloody your target with a melee attack, one ally adjacent to your target that you can see may make a melee basic attack as a free action.

Published in Dragon Magazine 390.