Watcher of the Night

"You have no secrets from me."

Prerequisite: Eladrin, rogue class

You know the secrets that people try to keep behind closed doors. With the threat of the Underdark lurking behind every corner, your vigilance is all that stands between a peaceful life for your people and their total annihilation.

WATCHER OF THE NIGHT PATH FEATURES

    Against the Shadows (11th level): You ignore concealment when attacking adjacent creatures.
    Watcher of the Night's Action (11th level): When you spend an action point to take an extra action, you also gain a +5 power bonus to Stealth and Perception checks (including passive Perception checks) until the end of your next turn.
    Shadowslayer (16th level): While you have any concealment, you can deal your Sneak Attack damage when you make an opportunity attack against a target granting combat advantage, even if you miss.

Watcher of the Night Attack 11Arcane Blade

You snatch arcane power from the Feywild, wreathing your dagger in energy.

Encounter        Arcane, Martial, Weapon ; Varies
Standard Action      Melee weapon

Requirement: You must be wielding a light blade.

Target: One creature

Special: Choose cold, fire, lightning, or thunder whenever you use this power. Your choice determines the power’s damage type.

Attack: Dexterity vs. Reflex

Hit: 3[W] + Dexterity modifier damage.


Update (6/28/2011)
Changed to match July update.

Watcher of the Night Utility 12No More Secrets

You find the weak point in an enemy’s defenses and exploit it.

Daily        Martial
Minor Action      Close burst 10

Target: One enemy in the burst

Effect: The target gains vulnerable 10 cold, vulnerable 10 fire, vulnerable 10 lightning, or vulnerable 10 thunder (your choice) until the end of your next turn.


Watcher of the Night Attack 20Glaring Wound

Your blade cuts deep, leaving a gaping wound.

Daily        Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling.

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 3[W] + Dexterity modifier damage, and the target is slowed and takes ongoing 10 damage (save ends both).

Miss: Half damage.

Effect: The target gains vulnerability 10 to attacks with the weapon keyword (save ends).


Published in Dragon Magazine Annual, Dragon Magazine 366, page(s) 15.