Whirlwind Genasi

"Only a fool fights against the wind."

Prerequisite: Genasi, windsoul elemental manifestation

The wind is immortal. Air moves and flows around us all, it is a source of life, and yet it is capable of wreaking terrible destruction. Hurricanes and windstorms can bring a castle down around a king’s ears, or hurl even the greatest hero off a cliff to rocky death below. Your race is connected to the currents of air as you are to all the elements, but for you air is not just a part of your soul; it is a source of incredible power. You are a whirlwind genasi, and your supremacy over wind is the stuff of legend.
    Flight, the ability to send your foes sprawling with gale-force wind, or the power to sweep the field of battle with a boulder-crushing, tree-splintering tornado are all as commonplace to you as a casual wave of your hand. You control the flow of a fight, using your power over air to move your foes like pawns around a chessboard.

WHIRLWIND GENASI PATH FEATURES

    Whirlwind Action (11th level): When you spend an action point to take an extra action, you gain the use of the windwalker encounter power one additional time in this encounter.
    Whirlwind Breeze (11th level): When you use the windwalker encounter power, you gain a fly speed of 8 until the end of your next turn.
    Whirlwind Counterforce (16th level): When you are pulled, pushed, or slid, you can either decrease the distance by 1 square or increase it by 1 square. If you choose to increase it, you decide the last square you move into. If a creature pulls you into a square adjacent to it, you can increase the pull by 1 as long as you end in another square adjacent to it.

Whirlwind Genasi Attack 11Tumbling Gale

With a mere thought, you direct a surge of punishing wind to assail your foes and drive them back.

Encounter  
Standard Action      Area burst 2 within 10 squares

Target: Each creature in the burst

Attack: Intelligence + 4 vs. Fortitude, Wisdom + 4 vs. Fortitude, or Charisma + 4 vs. Fortitude Increase the bonus on attack rolls to +6 at 21st level.

Hit: 5d4 + Intelligence modifier, Wisdom modifier, or Charisma modifier damage, and you push the target 3 squares.


Addition (1/21/2009)
Add “within 10 squares” after “Area burst 2” on the Range line.

Whirlwind Genasi Utility 12Windsoul Zephyr

You whisper to the wind, and currents of air gently lift you and your allies off the ground.

Encounter  
Move Action      Close burst 5

Target: You and one or two allies in the burst

Effect: You fly 8 squares. Each ally targeted by the power can fly 8 squares as a free action.


Whirlwind Genasi Attack 20Windsoul Whirlwind

A twisting cyclone of rending winds forms around you, flinging foes into the air. The whirlwind moves at your command, wreaking havoc on the enemy.

Daily        Conjuration, Zone
Standard Action      Area burst 1 within 10 squares

Target: Each creature in the burst

Attack: Intelligence + 5 vs. Fortitude, Wisdom + 5 vs. Fortitude, or Charisma + 5 vs. Fortitude Increase the bonus on attack rolls to +7 at 26th level.

Hit: 3d10 + Intelligence modifier, Wisdom modifier, or Charisma modifier damage, and you slide the target 2 squares.

Effect: The zone lasts until the end of your next turn.

Sustain Minor: You can move the burst 3 squares, then slide each target in the burst 1 square.


Published in Forgotten Realms Player's Guide, page(s) 70.