Whisperknife

"Bring me vengeance, oh gods, and make my enemies pay in blood."

Prerequisite: Rogue

You have been called different names—killer, murderer, assassin—but none fit as nicely as whisperknife does. You kill, but not for wealth and rarely for sport; you kill for vengeance. In a perfect world, everyone would die from old age, but this isn’t a perfect world. Accidents happen, and wars claim soldiers and innocents alike. Murderers snuff out lives on a whim or with cold calculation, and the world keeps on turning. Souls wriggle free from their meat to find whatever awaits them in the Raven Queen’s frigid embrace. And who stands for these victims? Who protects the people whom justice ignores? You.

You’re a vigilante, taking up the cause of those who can’t find justice. You use your talents to hunt down anyone who perpetrates crimes. You offer no mercy or quarter, only the whispered name of the wronged party and the silent slash of your blade.

Your preferred weapons are daggers, whether thrown or held. You can hide them on your person and retrieve them with ease. A dagger’s short blade allows you to be close enough to your prey to explain why it has to die. And when you’ve said what you need to say, you can watch as the life goes out of your victim’s eyes.

WHISPERKNIFE PATH FEATURES

    Dagger Threat (11th level): You don’t provoke opportunity attacks when you make ranged attacks with a light blade.
In addition, you gain Quick Draw as a bonus feat, even if you don’t meet the prerequisites.
    Razor Action (11th level): When you spend an action point to attack with a light blade, each enemy adjacent to you takes damage equal to your Dexterity modifier.
    Advantageous Positioning (16th level): While you are adjacent to a Medium or larger enemy, you gain a +2 bonus to AC against ranged attacks, and you don’t grant combat advantage to creatures flanking you.

Whisperknife Attack 11Vengeance's Pursuit

After slashing your foe, you flip the knife in your hand and prepare to throw it.

Encounter        Martial, Rattling, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding a dagger.

Target: One creature

Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage.

Effect: The first time the target moves or makes an attack that doesn’t include you as a target before the start of your next turn, you can make a ranged basic attack against the target as a free action. The target grants combat advantage to you for this attack.


Whisperknife Utility 12Whispered Vengeance

When an ally suffers from an enemy’s attack, your thirst for vengeance impels you to close the distance and make your foe pay for the transgression.

Encounter        Martial
Immediate Reaction      Personal

Trigger: An enemy hits an ally you can see with a melee attack

Effect: Until the end of your next turn, you gain a +2 power bonus to speed and a +2 power bonus to attack rolls against the triggering enemy.


Whisperknife Attack 20Hateful Knives

Leaping at your foe, you slash it so badly that it stumbles back in fear.

Daily        Fear, Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a dagger.

Target: One creature

Primary Attack: Dexterity vs. AC

Hit: 4[W] + Dexterity modifier damage, and you push the target 3 squares. You then shift 3 squares to a square adjacent to the target and make a secondary attack against it.

  Secondary Attack: Dexterity vs. Will

  Hit: The target grants combat advantage to you until the end of the encounter.

  Miss: The target grants combat advantage to you (save ends).

Miss: Half damage.


Published in Martial Power 2, page(s) 79.