Wielder of the Way

"I bind my rage to my blade, and I will bring it back within my mind only when it has slaked its thirst for your blood."

Prerequisite: Wilder theme or battlemind

The desperate conditions on Athas call for desperate measures. Wielders of the Way use slivers cut from their own minds to strengthen their armaments.The exchange is worth its price, since it lets them disorient and destroy their foes. They can always reclaim the mental fragments, though some wielders of the Way consider certain emotions to be liabilities and believe life runs smoother without those feelings cluttering their minds.
    You entrust the wild, untamed parts of yourself to your weapon, mentally fracturing your personality and reinforcing your weapon—whether it’s an obsidian sword, a bone axe, or a rock warhammer—with that emotion. Though you still have a faint connection to that piece of your mind (at least enough to replace it later), you do have difficulty expressing the emotion associated with that fragment. Your allies find you inscrutable, wondering how you can fight with such ferocity while keeping a placid demeanor, or why your expressions and speech seem calm while you’re pursuing stronger and stronger foes.

WIELDER OF THE WAY PATH FEATURES

    Fragment of the Way (11th level): You remove an aspect of your psyche and bind it to your weapon. Whenever you take a short rest, you can choose to expend 1 power point at the end of that short rest. If you do so, until you rest again the next weapon attack you make that hits deals 1[W] extra damage to one target hit by the attack.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Wielder's Action (11th level): When you spend an action point to make an extra attack, you regain 1 power point.
    The Way Made Real (16th level): When you hit a target with an augmented psionic weapon attack power, you gain a +2 bonus to saving throws until the start of your next turn. You can gain this bonus only once per turn.

Wielder of the Way Attack 11Impose Your Will

As your weapon strikes home, the aspect of your psyche imbued into your weapon burns into your foe’s mind and influences its actions.

Encounter        Psionic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Primary ability vs. AC

Hit: 2[W] + ability modifier damage, and the target grants combat advantage until the end of your next turn.

Augment 2

Hit: 2[W] + ability modifier damage. Until the end of your next turn, the target grants combat advantage and any attack it makes provokes opportunity attacks.


Wielder of the Way Utility 12Rebind the Will

You imbue your weapon with more of the untamed parts of your psyche, transferring those reckless emotions to your enemies.

Encounter        Psionic
Minor Action      Melee touch

Target: One weapon you are wielding

Effect: The next melee weapon attack you make with the target weapon dazes any creature it hits until the end of your next turn.


Wielder of the Way Attack 20Subjugate the Will

With a vicious attack, you fully embed the facet of your soul into your foe, overtaking its mind.

Daily        Charm, Psionic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Primary ability vs. AC

Hit: 2[W] + ability modifier damage.

Effect: The target is dominated (save ends). While it is dominated, the target gains a bonus to attack rolls equal to your primary ability modifier.


Published in Dark Sun Campaign Setting, page(s) 77.