Winter Fury

"The world awakens in spring. You won’t."

Prerequisite: Barbarian

Winter and death are part of the natural cycle, a clearing away of the old so that new life can take its place. You are a slayer, an agent of winter. You hew away your enemies so that new life can be nurtured.

Winter is nature’s tool, a test that winnows the weak. You have sought winter’s embrace. You have communed with spirits from the darkness beyond mountains and glaciers, from where cold reigns supreme. You carry something with you, a piece of frigid fury from the spirit of a frozen wasteland. Armed with your icy wrath, you doom your foes to be shattered and buried in the avalanche of your assault.

WINTER FURY PATH FEATURES

    Ice Heart Reaper (11th level): You gain a +1 bonus to attack rolls and a +2 bonus to damage rolls against immobilized targets.
    Surging Ice (11th level): When you spend an action point to make an attack, the first target hit by the attack and each enemy adjacent to it are immobilized until the end of your next turn.
    Frost Reaver (16th level): You gain resist 10 cold. Whenever you deal damage that has no type, you can make it cold damage.

Winter Fury Attack 11Clutch of Winter

You swing your frosty weapon in a deadly arc, freezing your foe in place.

Encounter        Cold, Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier cold damage, and the target is immobilized until the end of your next turn.


Winter Fury Utility 12Armor of Glaciers

A layer of primal frost covers you, deflecting your foes’ attacks until it is chipped away.

Daily        Primal
Minor Action      Personal

Effect: You gain resist 20 to all damage until the end of the encounter. Whenever this resistance reduces damage, the resistance decreases by 5, and it ends when it reaches 0. If you take fire damage, the resistance ends after reducing that damage.


Winter Fury Attack 20World's End Rage

Your strike encases your foe in ice. Snow then swirls around you and freezes your enemies as you rage across the battlefield.

Daily        Cold, Primal, Rage, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier cold damage, and the target is restrained (save ends).

Miss: Half damage.

Effect: You enter the rage of the world’s end. Until the rage ends, when you hit any enemy with an at-will attack power, that enemy is immobilized until the end of your next turn.


Published in Primal Power, page(s) 31.