Prerequisite: Ranger

Dragons are among the most dangerous game, yet some are courageous enough to hunt them. You might do so to protect others from their depredations, you might do so for payment, or you might simply enjoy the thrill of hunting something so powerful. Whatever your motivations, you have learned all you can about stalking and killing these horrific beasts.


    Dragon Stalker (11th level): When you deal your Hunter’s Quarry damage to a dragon, you deal an additional +2 damage for each die rolled.
    In addition, you gain a +2 bonus on monster knowledge checks regarding dragons and on Perception checks to track dragons.
    Dragon-Slayer's Action (11th level): You can spend an action point to reroll an attack roll against a dragon, or to end a condition currently affecting you that originated from a dragon, and that a save can end. Using this feature replaces the normal action point benefit of taking an extra action.
    Draconic Resolution (16th level): When a dragon reduces an ally that you can see to 0 hit points or fewer, you can spend a healing surge.

Wyrm-Hunter Attack 11Grounding Attack

Taking careful aim, you deliver a swift blow to the dragon’s wing, sending the great beast crashing down.

Encounter        Martial
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. Fortitude (melee) or Dexterity vs. AC (ranged)

Hit: 2[W] + Strength modifier damage (melee) or 2[W] + Dexterity modifier (ranged). You can also deal +1[W], or the target cannot fly until the end of your next turn. If the target is flying when it loses the ability to fly, it falls.

Wyrm-Hunter Utility 12Into the Fire

Even as the flames crackle around you, burning your flesh, you take advantage of the distraction they provide to move in on your foe.

Immediate Reaction      Personal

Trigger: An enemy targets you with a close or area attack.

Effect: You shift a number of squares equal to your speed.

Wyrm-Hunter Attack 20Deadly Aim

The dragon shrieks in pain, unaware that this was merely a ranging shot for a far deadlier attack to come.

Daily        Martial, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)

Hit: 3[W] + Strength modifier damage (melee) or 3[W] + Dexterity modifier (ranged). In addition, your next attack that hits the target, if it occurs before the end of your next turn, deals +3[W] damage.

Published in Dragon Magazine 369, page(s) 49.