Zealous Assassin

"It is the will of Sehanine that the servants of Lolth should die as they lived—in silence and in secret."

Prerequisite: Avenger, trained in Stealth

Every avenger is trained in the ruthless art of combat and skilled in the art of isolating a foe and dispatching it with a few swift blows. Some avenger sects also emphasize the art of stealth—particularly those dedicated to deities who favor stealth, shadows, and secrecy, including Sehanine, Lolth, Zehir, and Vecna. Among these avengers, the most dangerous follow the path of the zealous assassin.
As a follower of this path, you embody devotion and ruthlessness in equal measure, making you a deadly weapon aimed at your deity’s foes. Your skills are focused on the ability to slip in and out of shadows at the edge of combat, dealing blows that quickly dispose of enemies. You pool shadows around yourself or hide in a nimbus of divine light, and you master techniques that take advantage of openings in combat, dealing greater damage when you have combat advantage or against bloodied foes. At the culmination of the path, you can make yourself invisible to your foe, then sear it with blinding radiance that leaves it more susceptible to your attacks.


    Divine Shroud Action (11th level): When you spend an action point to take an extra action, you also gain concealment until the end of your next turn, and you can teleport 3 squares as a free action before or after the extra action.
    Finishing Technique (11th level): When you hit a bloodied target that is granting combat advantage to you, the attack deals 1d6 extra damage against the target.
    Zealot's Veil (16th level): When you charge, you can make a Stealth check opposed by the passive Perception check of the target of your charge attack. (You don’t take a penalty to this check for moving during the charge.) If the check succeeds, you gain combat advantage for the attack.

Zealous Assassin Attack 11Strike from Empty Air

You teleport to the perfect position to deliver a deadly strike against your foe.

Encounter        Divine, Teleportation, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 3[W] + Wisdom modifier damage. If you have combat advantage against the target, the attack deals 1[W] extra damage.

Effect: Before or after the attack, you teleport 2 squares.

Zealous Assassin Utility 12Avenging Shadow

You call upon your god to blot your image from your foe’s mind.

Daily        Divine, Illusion
Minor Action      Close burst 10

Target: One enemy in the burst

Effect: You become invisible to the target until the end of your next turn. If the target is your oath of enmity target, you become invisible to it (save ends).

Zealous Assassin Attack 20Blade of the Zealot

Your weapon sears your foe with radiant energy and leaves it vulnerable to your attacks.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier radiant damage. The target takes ongoing 10 radiant damage and grants combat advantage to you (save ends both).

Miss: Half damage. The target takes ongoing 5 radiant damage and grants combat advantage to you (save ends both).

Published in Player's Handbook 2, page(s) 47.