Zealous Demagogue

"Repent! Your doom is at hand! Evil’s hold lasts only as long as you permit it. Cast off its despicable touch and embrace the light of truth!"

Prerequisite: Cleric or invoker, trained in Insight or Perception

The world stands on destruction’s precipice, teetering as mortals abandon the gods for personal gain and the false promises of iniquity. Demons clamber and claw to violate the natural world, while wicked devils seduce and mislead mortals, binding their souls in unspeakable contracts. Shapechangers and aberrants hide in plain sight, concealing their hideous appearances and horrible agendas behind pleasant masks.

Mortals must be warned against this growing corruption must be shown their errors so they can repent and offer prayers and strength to the gods. And if they don’t listen and don’t submit to your divine missive, then it falls to you and your allies to contain their disbelief by whatever means are necessary.

ZEALOUS DEMAGOGUE PATH FEATURES

    Captivating Presence (11th level): You gain a +2 bonus to Diplomacy, Insight, and Intimidate checks. Also, all allies who can see you gain a +2 bonus to saving throws against charm and fear effects.
    Zealous Action (11th level): When you spend an action point to take an extra action, each ally within 3 squares of you who can see you gains temporary hit points equal to one-half your level and a +2 bonus to attack rolls until the end of your next turn.
    Martyr's Blood (16th level): While you are bloodied, each ally that can see you gains a +1 bonus to attack rolls, damage rolls, and saving throws.

Zealous Demagogue Attack 11Fanatic Charge

You remind an ally of his or her purpose and fill this ally with a fanatic’s zeal.

Encounter  
Standard Action      Close burst 5

Target: One ally in the burst who can see you

Effect: The target makes a charge attack as a free action against an enemy you choose. On a hit, the target deals +1[W] damage.


Zealous Demagogue Utility 12Imperiled Leader

You have nothing to fear, even when the enemy closes in for the kill.

Encounter        Divine
Immediate Interrupt      Close burst 5

Trigger: An adjacent enemy targets you with a melee attack

Target: One ally in the burst who can see you

Effect: The ally shifts 4 squares to a square adjacent to you. The triggering attack targets the ally instead of you. If the enemy’s attack hits, you regain the use of fanatic charge.


Zealous Demagogue Attack 20Sudden Conversion

Your words strike a chord with the enemy and bring it to your side for a few moments.

Daily        Charm, Divine, Implement
Standard Action      Close burst 10

Target: One enemy that can see and hear you

Attack: Wisdom vs. Will

Hit: The target is dominated (save ends). The target has a −2 penalty to saving throws against this effect.

  Aftereffect: The target is weakened (save ends).

Miss: The target is dazed and weakened (save ends both).


Published in Dragon Magazine 377, page(s) 48.