Artificer Attack 13Barbed Automaton
You hurl a small knot of inscribed barbed wire, which grows and springs to life, attacking your foes.
Encounter Arcane, Conjuration, Implement
Standard Action Ranged 10
Effect: You create a barbed automaton in an unoccupied square within range. The automaton occupies a square and counts as an ally for the purpose of flanking. The automaton lasts until the end of your next turn. Any enemy that enters a space adjacent to the automaton or starts its turn there is subject to the following attack. An enemy can be attacked in this manner only once per turn.
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier + Wisdom modifier damage.
Changed in December 2011 updates.
Published in Eberron Player's Guide, page(s) 52.