Invoker Attack 1Brilliant Beacon
You raise your implement to call forth a column of light from the heavens. Those sworn to darkness cannot abide its purifying rays.
Daily Divine, Fear, Implement, Radiant, Zone
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Will
Hit: The target takes ongoing 10 radiant damage (save ends).
Miss: 5 radiant damage.
Effect: The burst creates a zone of brilliant light that lasts until the end of your next turn. As part of a move action, you can move the zone up to 6 squares. Enemies in the zone take a -2 penalty to attack rolls, defenses, and saving throws. The zone ends at the end of your turn if you are within the zone.
Sustain Minor: The zone persists.
Published in Dragon Magazine 383, page(s) 32.