Invoker Attack 1Brilliant Beacon

You raise your implement to call forth a column of light from the heavens. Those sworn to darkness cannot abide its purifying rays.

Daily        Divine, Fear, Implement, Radiant, Zone
Standard Action      Area burst 1 within 10 squares

Target: Each enemy in the burst

Attack: Wisdom vs. Will

Hit: The target takes ongoing 10 radiant damage (save ends).

Miss: 5 radiant damage.

Effect: The burst creates a zone of brilliant light that lasts until the end of your next turn. As part of a move action, you can move the zone up to 6 squares. Enemies in the zone take a -2 penalty to attack rolls, defenses, and saving throws. The zone ends at the end of your turn if you are within the zone.

Sustain Minor: The zone persists.


Published in Dragon Magazine 383, page(s) 32.