Runepriest Attack 5Cage of Light

You slam your weapon into the ground, imprinting a rune of imprisonment that causes light to wash over your enemies.

Daily        Divine, Radiant, Weapon, Zone
Standard Action      Close blast 3

Target: Each enemy in the blast

Attack: Strength vs. Will

Hit: 2[W] + Strength modifier radiant damage.

Miss: Half damage.

Effect: The blast creates a zone that lasts until the end of your next turn. Leaving the zone costs enemies 2 extra squares of movement. Any enemy that attacks an ally who is within the zone grants combat advantage (save ends).

Sustain Minor: The zone persists.

Published in Player's Handbook 3, page(s) 104.