Paladin Utility Call Celestial Steed
The thunder of galloping hooves and a far-off neigh greet your call or whistle. From a silvery mist or cloud, a celestial warhorse or similar steed dressed for battle appears, ready to serve you.
Standard Action Ranged 5
Effect: A celestial warhorse appears in an unoccupied space within range to obey your commands. The steed is an ally to you and your allies, and it serves as a mount to you or one ally you designate. While the steed is serving as a mount, the normal rules for mounted combat apply (see the Rules Compendium).
The only actions that the steed can take while riderless are move actions and free actions. When the steed makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
The steed lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until you start an extended rest.
Special: You can use this power twice per day. However, if the steed drops to 0 hit points, you cannot use the power again until after an extended rest.
Published in Dragon Magazine 393.