Master of the Forge Attack 11Call of Iron

As you strike your foe, you awaken within your allies’ weapons and armor the indomitable power of iron.

Encounter        Divine, Runic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage.

  Rune of Destruction: Until the end of your next turn, each ally who hits the target with a weapon attack deals 1[W] extra damage.

  Rune of Protection: Each ally within 5 squares of you gains a +2 power bonus to AC, or a +4 power bonus if the ally is wearing heavy armor. The bonus lasts until the end of your next turn.


Published in Player's Handbook 3, page(s) 114.