Seeker Attack 5Call of the Ghost Wolf

Your attack calls forth a wolf spirit to keep your foes at bay.

Daily        Conjuration, Primal, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a light thrown or a heavy thrown weapon to make a melee attack with this power.

Target: One creature

Attack: Wisdom vs. AC

Hit: 1[W] + 1d6 + Wisdom modifier damage.

Effect: You conjure a ghost wolf in an unoccupied square adjacent to the target. The wolf occupies its square and lasts until the end of your next turn. Your allies can flank enemies with the wolf and deal 2d6 extra damage when they hit enemies flanked by it.

Sustain Minor: The wolf persists, and each enemy adjacent to it takes a -2 penalty to attack rolls until the end of your next turn.

Published in Player's Handbook 3, page(s) 121.