Sorcerer Attack 13Chains of Fire
Fiery serpents wrap around your foes and drag them together, holding them close.
Encounter Arcane, Fire, Implement, Teleportation
Standard Action Ranged 10
Target: One or two creatures
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier fire damage. If you hit two targets with this power, you teleport one of them to a space that must be adjacent to the other, and until the end of your next turn, the two targets take 1d10 fire damage the first time they are more than 3 squares apart.
Add the Teleportation keyword.
In the second sentence of the Hit line, replace “slide” with “teleport.”
Published in Player's Handbook 2, page(s) 143.