Wizard Attack 17Charm of False Glory

Your foe shouts in triumph as it suddenly turns against its allies. Your magic twists its sight and mind, causing it to see enemies where allies stand.

Encounter        Arcane, Charm, Enchantment, Implement
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Will

Hit: Slide the target a number of squares equal to its speed. It is immobilized until the end of your next turn. In addition, until the end of your next turn, whenever an enemy starts its turn next to or moves to a square adjacent to the target, the target must make a melee basic attack as a free action against that enemy. The target gains a bonus to the attack roll and damage roll equal to your implement’s enhancement bonus. Each time it hits with this attack, you can slide the target 2 squares.

Update (10/18/2011)
Updated in Wizard Schools article.

Published in Dragon Magazine 381, page(s) 67.