Wizard Attack 17Charm of False Glory
Your foe shouts in triumph as it suddenly turns against its allies. Your magic twists its sight and mind, causing it to see enemies where allies stand.
Encounter Arcane, Charm, Enchantment, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: Slide the target a number of squares equal to its speed. It is immobilized until the end of your next turn. In addition, until the end of your next turn, whenever an enemy starts its turn next to or moves to a square adjacent to the target, the target must make a melee basic attack as a free action against that enemy. The target gains a bonus to the attack roll and damage roll equal to your implement’s enhancement bonus. Each time it hits with this attack, you can slide the target 2 squares.
Updated in Wizard Schools article.
Published in Dragon Magazine 381, page(s) 67.