Wizard Attack 15Charm of the Dark Dream

As a wisp of black smoke, you enter your enemy’s mind and control it with sinister whispers.

Daily        Arcane, Charm, Enchantment, Implement, Psychic
Standard Action      Ranged 5

Target: One creature

Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier psychic damage, and the target is dominated (save ends). Until the domination ends, you are removed from play. You can end the domination at the start of your turn. When you return to play, you appear in an unoccupied space within 5 squares of the target.

Miss: Half damage, and you are removed from play until the start of your next turn. When you return to play, you appear in an unoccupied space within 5 squares of the target.


Published in Heroes of the Feywild, page(s) 97.