Wizard Attack 29Crack the World

The ground shudders and pulls apart to form a deep chasm into which your enemies fall.

Daily        Arcane, Evocation, Implement
Standard Action      Area wall 8 within 20 squares

Target: Each creature in the wall

Attack: Intelligence vs. Reflex

Hit: The target is removed from play and takes ongoing 30 damage (save ends both).

  Aftereffect: The target returns to play prone in a square adjacent to the wall.

Miss: The target takes 15 damage, and you push it up to 3 squares away from the wall.

Effect: The wall’s space on the ground becomes a chasm 80 feet deep. A creature can climb the chasm’s walls with a DC 31 Athletics check.


Published in Heroes of the Elemental Chaos, page(s) 118.