Druid Attack 25Creeping Doom

At your command, biting and stinging vermin spill forth to consume your enemies.

Daily        Implement, Primal, Zone
Standard Action      Close burst 1

Effect: The burst creates a zone of vermin that lasts until the end of your next turn. Any creature but you that starts its turn within the zone takes 10 damage and grants combat advantage until the start of its next turn. As a move action, you can move the zone 3 squares. When the zone appears, make the following attack. As a standard action, you can repeat the attack.

  Target: Each creature within the zone or adjacent to it

  Attack: Wisdom vs. Reflex

  Hit: 2d8 + Wisdom modifier damage, and the target is dazed until the end of your next turn.

Sustain Minor: The zone persists, and you can increase its size by 1 to a maximum of burst 5.

Update (2/8/2010)
Add “but you” after “Any creature” in the Effect entry. Without this qualification, it is difficult for the druid to avoid harming him- or herself with the power’s zone.

Published in Primal Power, page(s) 50.