Trapsmith Utility 6Disorienting Trap
You lay a magical trap designed to bewilder an enemy.
Minor Action Personal
Requirement: You must have a trap-making kit on your person.
Effect: You set a disorienting trap in one unoccupied square adjacent to you. It lasts until the end of your next extended rest. If an enemy enters a square within 5 squares of the trap, the trap is destroyed, and the enemy and each creature adjacent to it grants combat advantage and falls prone if hit (save ends both).
Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 20.