Master Infiltrator Attack 11Distracting Wound
You strike from the shadows, delivering a wound that distracts your foe and makes him drop his guard.
Encounter Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature granting combat advantage to you
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage until the end of your next turn.
Updated in Class Compendium.
Published in Player's Handbook, page(s) 128, Class Compendium.