Wizard Attack 25Dooming Darkness

You pierce reality’s veil to let loose the dark lands’ dread influence, spilling noisome shadow among your enemies and imprisoning them in impenetrable night.

Daily        Arcane, Implement, Necrotic, Nethermancy, Psychic, Shadow, Zone
Standard Action      Area burst 3 within 10 squares

Target: Each creature in the burst

Attack: Intelligence vs. Fortitude

Hit: 4d6 + Intelligence modifier necrotic damage.

Effect: The burst creates a zone that lasts until the end of your next turn. The zone is difficult terrain and is totally obscured. Any creature that ends its turn in the zone takes 15 necrotic and psychic damage. While the zone persists, you can use the secondary power at will.

Sustain Minor: The zone persists until the end of your next turn.


Dooming Darkness Secondary Power

Daily      Arcane, Implement, Necrotic, Nethermancy, Psychic, Shadow
Opportunity Action      Close burst 3 centered on the zone’s origin square

Requirement: The power Dooming Darkness must be active in order to use this power.

Trigger: An enemy leaves the zone on its turn.

Target: The triggering enemy in the burst

Attack: Intelligence vs. Fortitude

Hit: 10 necrotic and psychic damage, and the target is pulled up to 2 squares toward the zone’s origin square.


Published in Heroes of Shadow, page(s) 108.