Anyone, anywhere, hidden in plain sight


Average Height: 5'7" - 6'0"
Average Weight: 120 - 160

Ability scores: +2 Charisma, +2 Dexterity or +2 Intelligence
Size: Medium
Speed: 6 squares.
Vision: Normal

Languages: Common
Skill Bonuses: +2 Bluff, +2 Insight.
Change Shape: You have the changeling disguise power.
Changeling Trick: You have the changeling trick power.
Mental Defense: You have a +1 racial bonus to Will.
Shapechanger: You have the shapechanger subtype; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.

Changeling Racial PowerChangeling Disguise

You alter your form to look like another person.

At-Will      Polymorph
Minor Action      Personal

Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.

Changeling Racial PowerChangeling Trick

Your feint tricks a foe into giving you an advantage.

Minor Action      Melee 1

Target: One creature

Effect: You make a Bluff check opposed by the target’s passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.

Changelings are shapechangers, a people able to assume the features of other humanoids. Known also as doppelgangers, changelings’ talents breed mistrust and fear, leading many changelings to hide their true nature from even their closest companions. Many changelings seek only to avoid unwanted attention and to find a place in the world.

Play a Changeling if you want...
- to excel at deception, misdirection, and trickery.
- to fit in wherever you go.
- to be a member of a race that favors the bard, rogue, sorcerer, and warlock classes.


Changelings wear many masks, concealing their true identities behind false faces. As shape changers, changelings can appear to be members of any humanoid race, playing the part of a dwarf one day and a dragonborn the next. This propensity for disguise leads people to distrust changelings, so most keep their true nature hidden.

Although changelings can adopt any persona, most rely on a few established guises, each with a developed history and a network of friends and acquaintances. These guises provide a changeling with backup identities should one persona become compromised. A changeling who travels frequently might change identities from town to town, swapping genders, appearances, and voices to blend in within each new community.

In true form, a changeling has a startling yet vague appearance. A changeling’s skin is uniformly pale with white or light gray tones. Its oversized eyes are often sunken in dark rings, between which lies a subtle nose. Changelings are slender, bordering on frail. Their hair tends to have light coloring with hints of blue, green, and even pink; pale silver is the most common hair color, followed by platinum and blond. Aside from the hair on their heads, changelings have little or no hair.

Changelings reach maturity at about fifteen years of age, and they live about as long as humans do.


Lacking a culture or a civilization to call their own, changelings adopt other races’ societies. They seek out communities that have values and interests that parallel their own. Changelings prefer cities because they are ideal places to blend in with others or to vanish if necessary. Cities also contain people too interested in their own affairs to notice the oddities of strangers.

Changelings are inoffensive and peaceful by nature, and they have few concerns about political and social affairs. Their mercurial nature breeds distrust and suspicion in other races. People are intent on seeing the worst in changelings; they assume the race uses its shapechanging ability for malicious ends. Some changelings do use their talents for evil, but such individuals exist in no greater numbers than among other races.

In a way, changelings are parasitic in their relationships
with other races. Rather than constructing grand civilizations and sweeping edifices devoted to their people, changelings are content to treat the works of other races as their own. Their willingness to identify with a variety of societal structures is vital to maintaining their false identities. For most changelings, the arts, customs, and practices they uphold are more than tools to reinforce their identities. These aspects of society and culture are a part of their beliefs and values, just as they are for other members of their adopted communities.

Changeling Characteristics: Adaptable, compelling,cunning, devious, evasive, furtive, insightful, mysterious, prudent, sly, subtle

Changeling Names: Bin, Dox, Fie, Hars, Jin, Lam, Nit, Ot, Paik, Ruz, Sim, Toox, Yog

Published in Eberron Player's Guide, page(s) 29.