Blastpatch

Component Cost: See Alchemical Item
Market Price: 120 gp
Key Skill: Arcana or Thievery (no check)
Level: 4
Category: Volatile
Time: 30 minutes

A collection of small crystals comprise blastpatch, and when applied carefully to the ground, these can become a dangerous trap that explodes when tread upon. Blastpatch comes in three varieties, and the type is determined when the blastpatch is made.

Blastpatch
Level 4 Uncommon

These granular crystals explode when they are stepped upon.

Price: 120 gp
Alchemical Item

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +7 vs. Reflex; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.
Icepatch—1d8 cold damage, and the target is immobilized until the beginning of its next turn.
Shockpatch—1d8 lightning damage, and the target grants combat advantage until the end of its next turn. Blastpatch can be detected with a DC 20 Perception check. A creature that flies or jumps over the square does not trigger the blastpatch.
Deletion (10/13/2009)
In the item’s power under the firepatch entry, delete “, and the target is immobilized until the beginning of its next turn.”

In the item’s power under the shockpatch entry, delete “, the target is immobilized until the beginning of its next turn.”

Blastpatch
Level 9 Uncommon

These granular crystals explode when they are stepped upon.

Price: 160 gp
Alchemical Item

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +12 vs. Reflex; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.
Icepatch—1d8 cold damage, and the target is immobilized until the end of its next turn.
Shockpatch—1d8 lightning damage, and the target grants combat advantage until the end of its next turn. Blastpatch can be detected with a DC 20 Perception check. A creature that flies or jumps over the square does not trigger the blastpatch.
Deletion (10/13/2009)
In the item’s power under the firepatch entry, delete “, and the target is immobilized until the beginning of its next turn.”

In the item’s power under the shockpatch entry, delete “, the target is immobilized until the beginning of its next turn.”

Blastpatch
Level 14 Uncommon

These granular crystals explode when they are stepped upon.

Price: 800 gp
Alchemical Item

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +17 vs. Reflex + 1d8 damage; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.
Icepatch—1d8 cold damage, and the target is immobilized until the end of its next turn.
Shockpatch—1d8 lightning damage, and the target grants combat advantage until the end of its next turn. Blastpatch can be detected with a DC 25 Perception check. A creature that flies or jumps over the square does not trigger the blastpatch.
Deletion (10/13/2009)
In the item’s power under the firepatch entry, delete “, and the target is immobilized until the beginning of its next turn.”

In the item’s power under the shockpatch entry, delete “, the target is immobilized until the beginning of its next turn.”

Blastpatch
Level 19 Uncommon

These granular crystals explode when they are stepped upon.

Price: 4,200 gp
Alchemical Item

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +22 vs. Reflex + 1d8 damage; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.
Icepatch—1d8 cold damage, and the target is immobilized until the end of its next turn.
Shockpatch—1d8 lightning damage, and the target grants combat advantage until the end of its next turn. Blastpatch can be detected with a DC 25 Perception check. A creature that flies or jumps over the square does not trigger the blastpatch.
Deletion (10/13/2009)
In the item’s power under the firepatch entry, delete “, and the target is immobilized until the beginning of its next turn.”

In the item’s power under the shockpatch entry, delete “, the target is immobilized until the beginning of its next turn.”

Blastpatch
Level 24 Uncommon

These granular crystals explode when they are stepped upon.

Price: 21,000 gp
Alchemical Item

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +27 vs. Reflex + 2d8 damage; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.
Icepatch—1d8 cold damage, and the target is immobilized until the end of its next turn.
Shockpatch—1d8 lightning damage, and the target grants combat advantage until the end of its next turn. Blastpatch can be detected with a DC 30 Perception check. A creature that flies or jumps over the square does not trigger the blastpatch.
Deletion (10/13/2009)
In the item’s power under the firepatch entry, delete “, and the target is immobilized until the beginning of its next turn.”

In the item’s power under the shockpatch entry, delete “, the target is immobilized until the beginning of its next turn.”

Blastpatch
Level 29 Uncommon

These granular crystals explode when they are stepped upon.

Price: 105,000 gp
Alchemical Item

Power (Consumable • Cold, Fire, or Lightning): Standard Action. You apply blastpatch to an adjacent unoccupied square. When a creature moves into that square, the blastpatch makes an attack against the creature as an immediate reaction: +32 vs. Reflex + 2d8 damage; on a hit, the target takes damage and suffers effects depending on the blastpatch:
Firepatch—2d8 fire damage.
Icepatch—1d8 cold damage, and the target is immobilized until the end of its next turn.
Shockpatch—1d8 lightning damage, and the target grants combat advantage until the end of its next turn. Blastpatch can be detected with a DC 30 Perception check. A creature that flies or jumps over the square does not trigger the blastpatch.
Deletion (10/13/2009)
In the item’s power under the firepatch entry, delete “, and the target is immobilized until the beginning of its next turn.”

In the item’s power under the shockpatch entry, delete “, the target is immobilized until the beginning of its next turn.”

Published in Adventurer's Vault, page(s) 26.