Clearsense Powder

Component Cost: See Alchemical Item
Market Price: 80 gp
Key Skill: Heal or Nature (no check)
Level: 1
Category: Curative
Time: 30 minutes

This white powder is usually kept in a small vial that can be placed under a subject’s nose. When inhaled, the powder can remove the blinded or deafened conditions.

Clearsense Powder
Level 1 Uncommon

This fine, silvery powder can restore lost senses.

Price: 20 gp
Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 5th level or lower.

Clearsense Powder
Level 6 Uncommon

This fine, silvery powder can restore lost senses.

Price: 75 gp
Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 10th level or lower.

Clearsense Powder
Level 11 Uncommon

This fine, silvery powder can restore lost senses.

Price: 350 gp
Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 15th level or lower.

Clearsense Powder
Level 16 Uncommon

This fine, silvery powder can restore lost senses.

Price: 1,800 gp
Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 20th level or lower.

Clearsense Powder
Level 21 Uncommon

This fine, silvery powder can restore lost senses.

Price: 9,000 gp
Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 25th level or lower.

Clearsense Powder
Level 26 Uncommon

This fine, silvery powder can restore lost senses.

Price: 45,000 gp
Alchemical Item

Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 30th level or lower.

Published in Adventurer's Vault, page(s) 26.