Clockwork Bomb

Component Cost: See below
Market Price: 160 gp
Key Skill: Arcana or Thievery (no check)
Level: 4
Category: Volatile
Time: 15 minutes

A clockwork bomb is a small box, about a foot on a side, covered with springs, dials, gauges, and knobs. It issues an unnerving ticking sound, and vibrates so violently that it moves about. When the timer goes off, the device explodes.

Clockwork Bomb
Level 4 Uncommon

You set the device on the ground and hope that it detonates when you want it to.

Price: 40 gp
Alchemical Item

Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +7 vs. Reflex; 1d10 fire damage.

Special: Once the bomb is set, it can be disabled with a DC 17 Thievery check.

Clockwork Bomb
Level 9 Uncommon

You set the device on the ground and hope that it detonates when you want it to.

Price: 160 gp
Alchemical Item

Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +12 vs. Reflex; 2d10 fire damage.

Special: Once the bomb is set, it can be disabled with a DC 19 Thievery check.

Clockwork Bomb
Level 14 Uncommon

You set the device on the ground and hope that it detonates when you want it to.

Price: 800 gp
Alchemical Item

Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +17 vs. Reflex; 3d10 fire damage.

Special: Once the bomb is set, it can be disabled with a DC 23 Thievery check.

Clockwork Bomb
Level 19 Uncommon

You set the device on the ground and hope that it detonates when you want it to.

Price: 4,200 gp
Alchemical Item

Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +22 vs. Reflex; 4d12 fire damage.

Special: Once the bomb is set, it can be disabled with a DC 27 Thievery check.

Clockwork Bomb
Level 24 Uncommon

You set the device on the ground and hope that it detonates when you want it to.

Price: 21,000 gp
Alchemical Item

Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +27 vs. Reflex; 4d12 fire damage.

Special: Once the bomb is set, it can be disabled with a DC 29 Thievery check.

Clockwork Bomb
Level 29 Uncommon

You set the device on the ground and hope that it detonates when you want it to.

Price: 105,000 gp
Alchemical Item

Power (Consumable • Fire): Minor Action. Place the clockwork bomb in your space or in a square adjacent to you, and decide how many rounds pass before the bomb goes off (6 rounds maximum). Each round, at the start of your turn, move the clockwork bomb one square in a direction of your choosing and roll a d6. On a roll of 6, the bomb detonates prematurely. If the clockwork bomb is hit by an attack (the bomb has the same defenses as its user), it also explodes. When the bomb detonates, make an attack: Area burst 1 centered on the bomb’s space; targets each creature in burst; +32 vs. Reflex; 5d12 fire damage.

Special: Once the bomb is set, it can be disabled with a DC 33 Thievery check.

Published in Eberron Player's Guide, page(s) 99.