Phantom Steed

You conjure black, ghostly horses. They sniff the air and stamp impatiently as if ready to ride like the wind. Their hooves, manes, and tails trail off into mist.

Component Cost: 70 gp
Market Price: 360 gp
Key Skill: Arcana
Level: 6
Category: Exploration
Time: 10 minutes
Duration: 12 hours

This ritual conjures forth up to eight horselike creatures. Each one is Large and can be ridden by you or any other character you designate during the ritual.

Your Arcana check determines the speed of the steeds you conjure and whether they have any special movement capabilities. The steeds have the special movement capabilities associated with your check result and all lower results.

Arcana Check ResultSpeedSpecial Movement
19 or lower10None
20–2912Ignore difficult terrain
30–3915Move on water as if it were solid ground
40 or higher20Fly (up to 10 squares above ground)

The steeds cannot attack or affect other creatures in any way other than to serve as mounts. Each steed’s defense scores are equal to its rider’s (or yours, if the steed has no rider). A phantom steed is immune to any effect other than damage.

A steed created by this ritual lasts for 12 hours or until it takes any damage. When the ritual ends, or when a steed is destroyed, the steed fades into nothingness and its rider lands on his or her feet in the steed’s space. If a steed is flying when it disappears, the rider descends safely to the ground, landing at the start of his or her next turn.

Published in Player's Handbook, page(s) 310.