Resonance Crystal

Component Cost: See below
Market Price: 160 gp
Key Skill: Arcana or Nature (no check)
Level: 4
Category: Other
Time: 1 hour

To keep a resonance crystal from shattering, it is stored in a soundproof wooden box. The clear crystal vibrates with the slightest sound.

Resonance Crystal
Level 4 Uncommon

The crystal amplifies noise until it becomes unbearable to all in its proximity.

Price: 40 gp
Alchemical Item

Power (Consumable): Standard Action. Make an attack: Ranged 10; +7 vs. Fortitude; the target gains vulnerable 5 thunder until the end of your next turn.

Resonance Crystal
Level 9 Uncommon

The crystal amplifies noise until it becomes unbearable to all in its proximity.

Price: 160 gp
Alchemical Item

Power (Consumable): Standard Action. Make an attack: Ranged 10; +12 vs. Fortitude; the target gains vulnerable 5 thunder until the end of your next turn.

Resonance Crystal
Level 14 Uncommon

The crystal amplifies noise until it becomes unbearable to all in its proximity.

Price: 800 gp
Alchemical Item

Power (Consumable): Standard Action. Make an attack: Ranged 10; +17 vs. Fortitude; the target gains vulnerable 10 thunder until the end of your next turn.

Resonance Crystal
Level 19 Uncommon

The crystal amplifies noise until it becomes unbearable to all in its proximity.

Price: 4,200 gp
Alchemical Item

Power (Consumable): Standard Action. Make an attack: Ranged 10; +22 vs. Fortitude; the target gains vulnerable 10 thunder until the end of your next turn.

Resonance Crystal
Level 24 Uncommon

The crystal amplifies noise until it becomes unbearable to all in its proximity.

Price: 21,000 gp
Alchemical Item

Power (Consumable): Standard Action. Make an attack: Ranged 10; +27 vs. Fortitude; the target gains vulnerable 15 thunder until the end of your next turn.

Resonance Crystal
Level 29 Uncommon

The crystal amplifies noise until it becomes unbearable to all in its proximity.

Price: 105,000 gp
Alchemical Item

Power (Consumable): Standard Action. Make an attack: Ranged 10; +32 vs. Fortitude; the target gains vulnerable 15 thunder until the end of your next turn.

Published in Eberron Player's Guide, page(s) 102.