Walking Death

“I find this little mixture useful for keeping the rats from chewing on my toes. My customers tell me it works on rats of all sizes.”

Component Cost: See the item's price
Market Price: 400 gp
Key Skill: Nature or Thievery (no check)
Level: 5
Category: Poison
Time: 10 minutes

Walking death is a vicious poison transmitted by food or drink. After consumption, the poison lies dormant for hours. When it finally activates, the results are swift and nearly always lethal.

Walking Death
Level 5 Uncommon

One moment, your victim is all smiles. The next, it keels over and dies.

Price: 50 gp
Alchemical Item

Power (Consumable * Poison): Minor Action. Effect: You sprinkle the poison into a drink or onto a plate of food. Until the end of the encounter, the first creature to consume that food or drink is subject to the following attack.
    Attack: Item’s level + 3 vs. Fortitude.
    Hit: There is no effect for 1d6 hours. At the end of this time, the target takes ongoing 5 poison damage and is dazed (save ends both).

Walking Death
Level 10 Uncommon

One moment, your victim is all smiles. The next, it keels over and dies.

Price: 200 gp
Alchemical Item

Power (Consumable * Poison): Minor Action. Effect: You sprinkle the poison into a drink or onto a plate of food. Until the end of the encounter, the first creature to consume that food or drink is subject to the following attack.
    Attack: Item’s level + 3 vs. Fortitude.
    Hit: There is no effect for 1d6 hours. At the end of this time, the target takes ongoing 5 poison damage and is dazed (save ends both).

Walking Death
Level 15 Uncommon

One moment, your victim is all smiles. The next, it keels over and dies.

Price: 1,000 gp
Alchemical Item

Power (Consumable * Poison): Minor Action. Effect: You sprinkle the poison into a drink or onto a plate of food. Until the end of the encounter, the first creature to consume that food or drink is subject to the following attack.
    Attack: Item’s level + 3 vs. Fortitude.
    Hit: There is no effect for 1d6 hours. At the end of this time, the target takes ongoing 10 poison damage and is dazed (save ends both).

Walking Death
Level 20 Uncommon

One moment, your victim is all smiles. The next, it keels over and dies.

Price: 5,000 gp
Alchemical Item

Power (Consumable * Poison): Minor Action. Effect: You sprinkle the poison into a drink or onto a plate of food. Until the end of the encounter, the first creature to consume that food or drink is subject to the following attack.
    Attack: Item’s level + 3 vs. Fortitude.
    Hit: There is no effect for 1d6 hours. At the end of this time, the target takes ongoing 10 poison damage and is dazed (save ends both).

Walking Death
Level 25 Uncommon

One moment, your victim is all smiles. The next, it keels over and dies.

Price: 25,000 gp
Alchemical Item

Power (Consumable * Poison): Minor Action. Effect: You sprinkle the poison into a drink or onto a plate of food. Until the end of the encounter, the first creature to consume that food or drink is subject to the following attack.
    Attack: Item’s level + 3 vs. Fortitude.
    Hit: There is no effect for 1d6 hours. At the end of this time, the target takes ongoing 20 poison damage and is dazed (save ends both).

Walking Death
Level 30 Uncommon

One moment, your victim is all smiles. The next, it keels over and dies.

Price: 125,000 gp
Alchemical Item

Power (Consumable * Poison): Minor Action. Effect: You sprinkle the poison into a drink or onto a plate of food. Until the end of the encounter, the first creature to consume that food or drink is subject to the following attack.
    Attack: Item’s level + 3 vs. Fortitude.
    Hit: There is no effect for 1d6 hours. At the end of this time, the target takes ongoing 20 poison damage and is dazed (save ends both).

Published in Dungeon Magazine 186.