Warded CampsiteYou arrange tripwires, traps, and other devices so that you and your allies will know when an intruder approaches your campsite.
Component Cost: 1 healing surge
Market Price: 50 gp
Key Skill: Nature or Thievery (no check)Level: 3
Category: Martial Practice
Time: 30 minutes
Duration: 8 hours
You ward an area no larger than 10 squares by 10 squares. Whenever a creature enters the area, you and your allies within the area are awakened and cannot be surprised. You can designate any specific creatures that are able to move freely through the warded area without waking up sleeping allies.
Published in Martial Power 2, page(s) 153.