Water WalkYou walk on the top of the water as if it were dry land.
Component Cost: 20 gp
Market Price: 100 gp
Key Skill: Nature (no check)Level: 2
Time: 10 minutes
Duration: 1 hours
You or an ally can move on water as if it were solid ground. Rapids or choppy seas are considered difficult terrain. The target of this ritual can end its benefits as a free action. The target can immerse itself in water or swim underwater if desired without needing to end the ritual.
Published in Player's Handbook, page(s) 315.