Single-Use TerrainChandelier

A large, ornate chandelier of iron and crystal hangs over the battlefield. It would be a pity if it fell to the ground.

Standard Action

Check: From a distance, to sever or loosen the rope or chain holding the chandelier aloft, make a ranged attack (the chandelier’s defenses are level + 5).
    Alternatively, you can spend a standard action to cut the rope while adjacent to either the chandelier or the rope or chain keeping it aloft.

Success: The chandelier falls to the ground and smashes to pieces.

Target: Each creature in an area burst 1 beneath the chandelier

Attack: Level + 3 vs. Reflex

Hit: 2d8 + one-half level damage.

Miss: Half damage.

Effect: The area where the chandelier fell becomes difficult terrain.

Published in Dungeon Master's Guide 2, page(s) 63.