Eruptions of material or elemental energy are a common occurrence in the Plane Below. Any substance can issue forth from solid surfaces, bodies of liquid, raging storms, or empty air.
Effect: An elemental spout fills a burst, 1 square per tier, centered on a particular origin square. The spout might erupt at intervals or when a creature moves within 1 square of the burst’s center. For interval eruptions, the spout rolls initiative at the start of combat or takes effect at a specific time in a round; for an erratic spout, you might roll initiative each round.
The effect of an elemental spout depends on the type of energy or material it disgorges. A summary of common elemental spouts and their effects follows. Exotic spouts also exist that contain more than one substance.
Acid: 5 acid damage per tier, and ongoing 5 acid damage per tier (save ends).
Frost: 5 cold damage per tier, and the target is slowed (save ends).
Lightning: 5 lightning damage per tier, and the target is dazed (save ends). If a target is already dazed, it is instead stunned (save ends).
Magma: 5 fire damage per tier, and ongoing 5 fire damage per tier (save ends).
Poison Gas: 5 poison damage per tier, and the target is weakened (save ends).
Scalding Slick: 5 fire damage per tier, and the target is knocked prone.
Thunder: 5 thunder damage per tier, and the target is pushed 2 squares from the spout’s origin square.
Usage: Elemental spouts break up an encounter area and give the characters a reason to move in certain ways, whether to avoid the effects of the spouts or to use them in a clever tactical way. Creatures that have resistance or are immune to a spout’s effects can take advantage of the spout to block and damage enemies.
Published in The Plane Below, page(s) 14.