"My enemies must pay for their crimes, and the only payment I will accept is in blood."
Evil emerges from below to work villainy on the innocent. Those of good heart stand against its machinations and struggle to rebuild in the aftermath of the conflict. For bloodsworn, though, guarding against wickedness is not enough. They take the fight to their enemies in a quest to destroy them all.
Evil creates the situation that brings a bloodsworn into existence. Some terrible event sows the seeds of vengeance in an individual’s heart, goading him or her to take up sword and staff to fight back against the darkness and ensure that evil never rears its head again. Often, bloodsworn are survivors of slaughters, whether from goblin marauding, a dark cult’s sacrifices, or grimlock raids. Swearing bitter vows to the gods or to their dead comrades, bloodsworn travel a path of righteous vengeance. Bloodsworn Starting Feature (1st level)
: You gain the bloodied determination power. Bloodsworn Level 5 Feature (5th level)
: When you use your second wind, you gain a +2 power bonus to attack rolls until the end of your next turn. Bloodsworn Level 10 Feature (10th level)
: You gain a +2 power bonus to initiative checks and Intimidate checks.
Bloodsworn Utility Bloodied Determination
When you are in dire straits, failure is not an option. You adjust your attack at the last moment to deliver a strike.
Free Action Personal
Trigger: You miss with an at-will attack power while you are bloodied.
Effect: You reroll the missed attack roll.
Bloodsworn Utility 2Forced Advantage
You fix your attention on one opponent to the exclusion of all other foes.
Minor Action Close burst 5
Target: One creature you can see in the burst
Effect: Until the end of your next turn, you gain combat advantage against the target and a +2 power bonus to all defenses against the target’s attacks. You also take a -2 penalty to attack rolls on attacks that do not include the target.
Bloodsworn Utility 6Urgent Aggression
The enemies you face bring back memories of your loss and sorrow, feelings you use to push yourself beyond your normal limits.
Free Action Personal
Trigger: You roll initiative.
Effect: You gain an extra move action during your first turn in the encounter.
Bloodsworn Utility 10To the Death
You refuse death’s call and push yourself to keep fighting.
Daily Healing, Martial
Immediate Interrupt Personal
Trigger: You drop below 1 hit point.
Effect: You use one of your at-will attack powers. If the attack reduces its target to 0 hit points or fewer, you can spend a healing surge.
Published in Into the Unknown: The Dungeon Survival Handbook, page(s) 10.