Bregan D'aerthe Spy

No one owns a secret. Indeed, among my people, we say that secrets own their keepers.

Prerequisite: Drow

You were on patrol in the Underdark outside your home, beautiful and benighted Menzoberranzan, when betrayal came. As if directed by psychic command, your companions suddenly turned against you as one. Drow are treacherous by nature, but such a blatant and brutal attack could mean only one thing: Your house had fallen. You escaped with your life, but with no allies and no idea of what to do next.
    None survive alone in the wilds of the Underdark for long, and so your would-be killers assumed you to be dead—as you would have been if the members of Bregan D’aerthe had not found you. You had heard the tales of these drow mercenaries, of course—the much-derided and dishonorable castaways of other destroyed houses. When your benefactors confirmed that your kin had been annihilated, you expected them to show contempt for the weakness of your house and your own helplessness. Instead, they offered to induct you into their company—giving you a chance to restore the honor, the allies, and the home that had been taken from you.
    For decades, you have served as part of Bregan D’aerthe. As a part of the force sent to the surface to manipulate events in Luskan, you have watched that city’s steady decline from den of piracy to cesspool of evil. You felt the tremors in the earth and saw the plume of black smoke to the south that marked Neverwinter’s fall. During this time, Bregan D’aerthe continued to add to its coffers with missions for hire, but the opportunities for wealth grew slimmer as the danger in the North spread.
    Now, the mercenary drow have largely left the region, with only a few such as you remaining. You would have preferred to go with your fellows, but an order from Jarlaxle brought you instead to the ruins of Neverwinter. The sometime leader of Bregan D’aerthe gave you the task of investigating the forces at work in the city and the surrounding area—and, as always, to look for ways for Bregan D’aerthe to profit from others’ plots. You have been told that someone—perhaps Jarlaxle himself—will come to you for information. Until then, you are on your own.
    You have learned that it doesn’t pay to be without allies—even in the relative safety of the surface world. Few surface-dwellers have any compunctions about the death of a lone drow, particularly in the lawless North. Like Jarlaxle and the legendary Drizzt, you need to travel with others if you are to be successful in your goals.

    Bregan D'aerthe Spy Starting Feature (1st level): You gain the levitation power.
    Bregan D'aerthe Spy Level 5 Feature (5th level): You gain the continuous levitation power.
    Bregan D'aerthe Spy Level 10 Feature (10th level): When you grant combat advantage, enemies do not gain the bonus to attack rolls against you.

Bregan D'aerthe Spy Utility Continuous Levitation (Bregan D'aerthe Spy)

With focused concentration, you keep yourself aloft to gain the advantage over your foes.

Daily  
No Action      Personal

Trigger: You use levitation.

Effect: You gain the ability to sustain levitation. This ability lasts until the end of the encounter.

Sustain Move: Levitation persists until the end of your next turn, and you can move up to 3 squares vertically or 1 square horizontally.


Bregan D'aerthe Spy Utility Levitation (Bregan D'aerthe Spy)

Calling on the magic inherent in your bloodline, you rise into the air as lightly as a feather on the wind.

Encounter  
Move Action      Personal

Effect: You can fly up to 4 squares vertically and 1 square horizontally, and hover there until the end of your next turn. You have an altitude limit of 4, but if some effect causes you to exceed this limit, you immediately descend to 4 squares above the ground after resolving the effect. When this flight ends, you descend to the ground, taking no falling damage.


Bregan D'aerthe Spy Utility 2Sudden Stealth

The moment a threat reveals itself, your instinct for stealth takes over, letting you vanish from sight.

Encounter        Martial
Free Action      Personal

Trigger: You have any cover or concealment when you roll initiative.

Effect: You can make a Stealth check to hide.


Bregan D'aerthe Spy Utility 6Fluid Steps

You concentrate on the dance of combat, making certain that you stay a few steps ahead.

Daily        Martial
Minor Action      Personal

Effect: Until the end of the encounter, you can shift up to 3 squares as a move action.


Bregan D'aerthe Spy Utility 10Spy Sight

You focus your senses, letting all that would obscure the world slip away.

Daily        Martial
Minor Action      Personal

Effect: You gain a +5 power bonus to Insight checks and Perception checks until the end of the encounter.


Published in Neverwinter Campaign Setting, page(s) 44.