Demon Spawn

"Am I evil? It’s in my blood. But let my actions, rather than my appearance, show you my true nature."

Encounters between demons and mortals end almost always in swift death for the mortals. Demons live to destroy everything they can until they are destroyed themselves. This violent behavior makes it rare for demons to consort with mortals, yet here and there across the planes, one can find mortals who have demonic blood flowing through
their veins. Called demon spawn, most such creatures display wild, destructive evil similar to that of their demonic sires.
    Unraveling the mystery of how demon spawn come to exist requires some background about how mortal races interact with the Abyss. Lolth instructed her chosen people in demonology ages ago, and her priestesses sometimes call forth demons to sire draegloths with willing initiates. Similar ceremonies might be found in other dark societies. Other kinds of demon spawn descend from incubi. Sages believe that incubi were devils that followed Graz’zt into the Abyss when he sought to conquer its first layer. Despite their new home, these incubi retain their basic nature, and they still trouble the natural world with nocturnal visitations that sometimes result in demon-blooded children. However, because the Abyss changes and corrupts all it touches, the most common way that demon spawn come into existence is through exposure to abyssal energy.
    Few demon spawn show evidence of their demonic heritage as soon as they are born. In fact, most look like normal mortal children, visually unremarkable. The transformation might start gradually, first with small horns breaking the skin on the forehead and later vestigial bat wings emerging from the shoulder blades. Demon spawn who conceal or downplay these features can avoid attracting attention or, if they desire, pass as tieflings.

    Demon Spawn Starting Feature (1st level): Your origin becomes elemental. For the purpose of effects that relate to creature origin, you are considered to be an elemental. You also gain the demon keyword and are considered to be a demon.
    You also gain the demonic frenzy power.
    Demon Spawn Level 5 Feature (5th level): You gain a +2 power bonus to Intimidate checks. In addition, you add Abyssal to the languages you can read, write, and speak.
    Demon Spawn Level 10 Feature (10th level): The first time you are bloodied in each encounter, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to that damage type until the end of the encounter. At 11th level, this resistance increases to 10, and at 21st level, this resistance increases to 15.
    Also, until the end of your next turn, your allies provoke opportunity attacks from you. You must make every opportunity attack you can.

Demon Spawn Attack Demonic Frenzy

When your anger breaks free, your claws and teeth lengthen and you can’t stop yourself from lashing out.

Encounter        Elemental
No Action      Melee 1

Trigger: You hit with a melee attack on your turn.

Target: One randomly determined creature adjacent to you

Effect: The target takes 1d6 damage.
    Level 11: 2d6 damage.
    Level 21: 3d6 damage.

Demon Spawn Utility 2Abyssal Eyes

Your eyes give off a sinister gleam that enables you to see in the dark and unnerve your enemies.

Daily        Elemental
Minor Action      Personal

Effect: Until the end of the encounter, you have darkvision. In addition, whenever you make a melee attack against a bloodied enemy, you have combat advantage against that enemy.

Demon Spawn Utility 6Demonic Ferocity

Surrendering to your demonic heritage fills you with dreadful viciousness.

Encounter        Elemental
No Action      Personal

Trigger: You make an attack roll and miss.

Effect: You reroll the attack roll and can use either result. Until the end of your next turn, your allies provoke opportunity attacks from you. You must make every opportunity attack you can.

Demon Spawn Utility 10Abyssal Doom

The brutality of your attack instills a similar lust for blood in every creature near you.

Encounter        Elemental
Free Action      Close burst 3

Trigger: You reduce a creature to 0 hit points on your turn.

Target: You and each creature in the burst

Effect: Until the end of your next turn, each target grants combat advantage and deals 1d8 extra damage with melee attacks.

Published in Heroes of the Elemental Chaos, page(s) 40.